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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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22 kB · 787 lines
C++
at main
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#ifdef __PSVITA__#define GAME_CRAFTING_TOUCHUPDATE_TIMER_ID 0#define GAME_CRAFTING_TOUCHUPDATE_TIMER_TIME 100#endif
UIScene_CraftingMenu::UIScene_CraftingMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ m_bIgnoreKeyPresses = false;
CraftingPanelScreenInput* initData = (CraftingPanelScreenInput*)_initData; m_iContainerType=initData->iContainerType; m_pPlayer=initData->player; m_bSplitscreen=initData->bSplitscreen;
// Setup all the Iggy references we need for this scene initialiseMovie();
for(unsigned int i = 0; i < 4; ++i) m_labelIngredientsDesc[i].init(L""); m_labelDescription.init(L""); m_labelGroupName.init(L""); m_labelItemName.init(L""); m_labelInventory.init( app.GetString(IDS_INVENTORY) ); m_labelIngredients.init( app.GetString(IDS_INGREDIENTS) );
if(m_iContainerType==RECIPE_TYPE_2x2) { m_menu = m_pPlayer->inventoryMenu; m_iMenuInventoryStart = InventoryMenu::INV_SLOT_START; m_iMenuHotBarStart = InventoryMenu::USE_ROW_SLOT_START; } else { CraftingMenu *menu = new CraftingMenu(m_pPlayer->inventory, m_pPlayer->level, initData->x, initData->y, initData->z); Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu = menu;
m_menu = menu; m_iMenuInventoryStart = CraftingMenu::INV_SLOT_START; m_iMenuHotBarStart = CraftingMenu::USE_ROW_SLOT_START; } m_slotListInventory.addSlots(CRAFTING_INVENTORY_SLOT_START,CRAFTING_INVENTORY_SLOT_END - CRAFTING_INVENTORY_SLOT_START); m_slotListHotBar.addSlots(CRAFTING_HOTBAR_SLOT_START, CRAFTING_HOTBAR_SLOT_END - CRAFTING_HOTBAR_SLOT_START);
#if TO_BE_IMPLEMENTED // if we are in splitscreen, then we need to figure out if we want to move this scene if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); }
XuiElementSetShow(m_hGrid,TRUE); XuiElementSetShow(m_hPanel,TRUE);#endif
if(m_iContainerType==RECIPE_TYPE_3x3) { m_iIngredientsMaxSlotC = m_iIngredients3x3SlotC; m_pGroupA=(Recipy::_eGroupType *)&m_GroupTypeMapping9GridA; m_pGroupTabA=(_eGroupTab *)&m_GroupTabBkgMapping3x3A; m_iCraftablesMaxHSlotC=m_iMaxHSlot3x3C; } else { m_iIngredientsMaxSlotC = m_iIngredients2x2SlotC; m_pGroupA=(Recipy::_eGroupType *)&m_GroupTypeMapping4GridA; m_pGroupTabA=(_eGroupTab *)&m_GroupTabBkgMapping2x2A; m_iCraftablesMaxHSlotC=m_iMaxHSlot2x2C; }
#if TO_BE_IMPLEMENTED
// display the first group tab m_hTabGroupA[m_iGroupIndex].SetShow(TRUE);
// store the slot 0 position m_pHSlotsBrushImageControl[0]->GetPosition(&m_vSlot0Pos); m_pHSlotsBrushImageControl[1]->GetPosition(&vec); m_fSlotSize=vec.x-m_vSlot0Pos.x;
// store the slot 0 highlight position m_hHighlight.GetPosition(&m_vSlot0HighlightPos); // Store the V slot position m_hScrollBar2.GetPosition(&m_vSlot0V2ScrollPos); m_hScrollBar3.GetPosition(&m_vSlot0V3ScrollPos);
// get the position of the slot from the xui, and apply any offset needed for(int i=0;i<m_iCraftablesMaxHSlotC;i++) { m_pHSlotsBrushImageControl[i]->SetShow(FALSE); }
XuiElementSetShow(m_hGridInventory,FALSE);
m_hScrollBar2.SetShow(FALSE); m_hScrollBar3.SetShow(FALSE);
#endif
app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_CRAFTING); setGroupText(GetGroupNameText(m_pGroupA[m_iGroupIndex]));
// Update the tutorial state Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); if(m_iContainerType==RECIPE_TYPE_2x2) { gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_2x2Crafting_Menu, this); } else { gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_3x3Crafting_Menu, this); } }
#ifdef _TO_BE_IMPLEMENTED XuiSetTimer(m_hObj,IGNORE_KEYPRESS_TIMERID,IGNORE_KEYPRESS_TIME);#endif
for(unsigned int i = 0; i < 4; ++i) { m_slotListIngredients[i].addSlot(CRAFTING_INGREDIENTS_DESCRIPTION_START + i); } m_slotListCraftingOutput.addSlot(CRAFTING_OUTPUT_SLOT_START); m_slotListIngredientsLayout.addSlots(CRAFTING_INGREDIENTS_LAYOUT_START, m_iIngredientsMaxSlotC);
// 3 Slot vertical scroll m_slotListCrafting3VSlots[0].addSlot(CRAFTING_V_SLOT_START + 0); m_slotListCrafting3VSlots[1].addSlot(CRAFTING_V_SLOT_START + 1); m_slotListCrafting3VSlots[2].addSlot(CRAFTING_V_SLOT_START + 2);
// 2 Slot vertical scroll // 2 slot scroll has swapped order m_slotListCrafting2VSlots[0].addSlot(CRAFTING_V_SLOT_START + 1); m_slotListCrafting2VSlots[1].addSlot(CRAFTING_V_SLOT_START + 0);
// 1 Slot scroll (for 480 mainly) m_slotListCrafting1VSlots.addSlot(CRAFTING_V_SLOT_START);
m_slotListCraftingHSlots.addSlots(CRAFTING_H_SLOT_START,m_iCraftablesMaxHSlotC);
// Check which recipes are available with the resources we have CheckRecipesAvailable(); // reset the vertical slots iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1; iVSlotIndexA[1]=0; iVSlotIndexA[2]=1; UpdateVerticalSlots(); UpdateHighlight();
if(initData) delete initData;
// in this scene, we override the press sound with our own for crafting success or fail ui.OverrideSFX(m_iPad,ACTION_MENU_A,true); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,true);#ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,true);#endif ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,true); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true);
// 4J-PB - Must be after the CanBeMade list has been set up with CheckRecipesAvailable UpdateTooltips();
#ifdef __PSVITA__ // initialise vita touch controls with ids for(unsigned int i = 0; i < ETouchInput_Count; ++i) { m_TouchInput[i].init(i); } ui.TouchBoxRebuild(this);#endif}
void UIScene_CraftingMenu::handleDestroy(){ Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); }
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL && Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId) { Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); }
ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false);#ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,false);#endif ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,false); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,false);}
EUIScene UIScene_CraftingMenu::getSceneType(){ if(m_iContainerType==RECIPE_TYPE_3x3) { return eUIScene_Crafting3x3Menu; } else { return eUIScene_Crafting2x2Menu; }}
wstring UIScene_CraftingMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { m_bSplitscreen = true; if(m_iContainerType==RECIPE_TYPE_3x3) { return L"Crafting3x3MenuSplit"; } else { return L"Crafting2x2MenuSplit"; } } else { if(m_iContainerType==RECIPE_TYPE_3x3) { return L"Crafting3x3Menu"; } else { return L"Crafting2x2Menu"; } }}
#ifdef __PSVITA__UIControl* UIScene_CraftingMenu::GetMainPanel(){ return &m_controlMainPanel;}
void UIScene_CraftingMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased){ // perform action on release if(bPressed) { if(iId == ETouchInput_CraftingHSlots) { m_iCraftingSlotTouchStartY = y; } } else if(bRepeat) { if(iId == ETouchInput_CraftingHSlots) { if(y >= m_iCraftingSlotTouchStartY + m_TouchInput[ETouchInput_CraftingHSlots].getHeight()) // scroll list down { if(iVSlotIndexA[1]==(CanBeMadeA[m_iCurrentSlotHIndex].iCount-1)) { iVSlotIndexA[1]=0; } else { iVSlotIndexA[1]++; } ui.PlayUISFX(eSFX_Focus);
UpdateVerticalSlots(); UpdateHighlight();
m_iCraftingSlotTouchStartY = y; } else if(y <= m_iCraftingSlotTouchStartY - m_TouchInput[ETouchInput_CraftingHSlots].getHeight()) // scroll list up { if(iVSlotIndexA[1]==0) { iVSlotIndexA[1]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1; } else { iVSlotIndexA[1]--; } ui.PlayUISFX(eSFX_Focus);
UpdateVerticalSlots(); UpdateHighlight();
m_iCraftingSlotTouchStartY = y; } } } else if(bReleased) { if(iId >= ETouchInput_TouchPanel_0 && iId <= ETouchInput_TouchPanel_6) // Touch Change Group { m_iGroupIndex = iId; // turn on the new group showTabHighlight(m_iGroupIndex,true);
m_iCurrentSlotHIndex=0; m_iCurrentSlotVIndex=1; CheckRecipesAvailable(); // reset the vertical slots iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1; iVSlotIndexA[1]=0; iVSlotIndexA[2]=1; ui.PlayUISFX(eSFX_Focus); UpdateVerticalSlots(); UpdateHighlight(); setGroupText(GetGroupNameText(m_pGroupA[m_iGroupIndex])); } else if(iId == ETouchInput_CraftingHSlots) // Touch Change Slot { int iMaxHSlots = 0; if(m_iContainerType==RECIPE_TYPE_3x3) { iMaxHSlots = m_iMaxHSlot3x3C; } else { iMaxHSlots = m_iMaxHSlot2x2C; }
int iNewSlot = (x - m_TouchInput[ETouchInput_CraftingHSlots].getXPos() - m_controlMainPanel.getXPos()) / m_TouchInput[ETouchInput_CraftingHSlots].getHeight();
int iOldHSlot=m_iCurrentSlotHIndex;
m_iCurrentSlotHIndex = iNewSlot; if(m_iCurrentSlotHIndex>=m_iCraftablesMaxHSlotC) m_iCurrentSlotHIndex=0; m_iCurrentSlotVIndex=1; // clear the indices iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1; iVSlotIndexA[1]=0; iVSlotIndexA[2]=1;
UpdateVerticalSlots(); UpdateHighlight(); // re-enable the old hslot if(CanBeMadeA[iOldHSlot].iCount>0) { setShowCraftHSlot(iOldHSlot,true); } ui.PlayUISFX(eSFX_Focus); } }}
void UIScene_CraftingMenu::handleTouchBoxRebuild(){ addTimer(GAME_CRAFTING_TOUCHUPDATE_TIMER_ID,GAME_CRAFTING_TOUCHUPDATE_TIMER_TIME);}
void UIScene_CraftingMenu::handleTimerComplete(int id){ if(id == GAME_CRAFTING_TOUCHUPDATE_TIMER_ID) { // we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls GetMainPanel()->UpdateControl(); ui.TouchBoxRebuild(this); killTimer(GAME_CRAFTING_TOUCHUPDATE_TIMER_ID); }}#endif
void UIScene_CraftingMenu::handleReload(){ m_slotListInventory.addSlots(CRAFTING_INVENTORY_SLOT_START,CRAFTING_INVENTORY_SLOT_END - CRAFTING_INVENTORY_SLOT_START); m_slotListHotBar.addSlots(CRAFTING_HOTBAR_SLOT_START, CRAFTING_HOTBAR_SLOT_END - CRAFTING_HOTBAR_SLOT_START);
for(unsigned int i = 0; i < 4; ++i) { m_slotListIngredients[i].addSlot(CRAFTING_INGREDIENTS_DESCRIPTION_START + i); } m_slotListCraftingOutput.addSlot(CRAFTING_OUTPUT_SLOT_START); m_slotListIngredientsLayout.addSlots(CRAFTING_INGREDIENTS_LAYOUT_START, m_iIngredientsMaxSlotC);
// 3 Slot vertical scroll m_slotListCrafting3VSlots[0].addSlot(CRAFTING_V_SLOT_START + 0); m_slotListCrafting3VSlots[1].addSlot(CRAFTING_V_SLOT_START + 1); m_slotListCrafting3VSlots[2].addSlot(CRAFTING_V_SLOT_START + 2);
// 2 Slot vertical scroll // 2 slot scroll has swapped order m_slotListCrafting2VSlots[0].addSlot(CRAFTING_V_SLOT_START + 1); m_slotListCrafting2VSlots[1].addSlot(CRAFTING_V_SLOT_START + 0);
// 1 Slot scroll (for 480 mainly) m_slotListCrafting1VSlots.addSlot(CRAFTING_V_SLOT_START);
m_slotListCraftingHSlots.addSlots(CRAFTING_H_SLOT_START,m_iCraftablesMaxHSlotC);
app.DebugPrintf(app.USER_SR,"Reloading MultiPanel\n"); int temp = m_iDisplayDescription; m_iDisplayDescription = m_iDisplayDescription==0?1:0; UpdateMultiPanel(); m_iDisplayDescription = temp; UpdateMultiPanel();
app.DebugPrintf(app.USER_SR,"Reloading Highlight and scroll\n");
// reset the vertical slots m_iCurrentSlotHIndex = 0; m_iCurrentSlotVIndex = 1; iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1; iVSlotIndexA[1]=0; iVSlotIndexA[2]=1; UpdateVerticalSlots(); UpdateHighlight();
app.DebugPrintf(app.USER_SR,"Reloading tabs\n"); showTabHighlight(0,false); showTabHighlight(m_iGroupIndex,true);}
void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region){ Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
shared_ptr<ItemInstance> item = nullptr; int slotId = -1; float alpha = 1.0f; bool decorations = true; bool inventoryItem = false; swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if (slotId == -1) { app.DebugPrintf("This is not the control we are looking for\n"); } else if(slotId >= CRAFTING_INVENTORY_SLOT_START && slotId < CRAFTING_INVENTORY_SLOT_END) { int iIndex = slotId - CRAFTING_INVENTORY_SLOT_START; iIndex += m_iMenuInventoryStart; Slot *slot = m_menu->getSlot(iIndex); item = slot->getItem(); inventoryItem = true; } else if(slotId >= CRAFTING_HOTBAR_SLOT_START && slotId < CRAFTING_HOTBAR_SLOT_END) { int iIndex = slotId - CRAFTING_HOTBAR_SLOT_START; iIndex += m_iMenuHotBarStart; Slot *slot = m_menu->getSlot(iIndex); item = slot->getItem(); inventoryItem = true; } else if(slotId >= CRAFTING_V_SLOT_START && slotId < CRAFTING_V_SLOT_END ) { decorations = false; int iIndex = slotId - CRAFTING_V_SLOT_START; if(m_vSlotsInfo[iIndex].show) { item = m_vSlotsInfo[iIndex].item; alpha = ((float)m_vSlotsInfo[iIndex].alpha)/31.0f; } } else if(slotId >= CRAFTING_H_SLOT_START && slotId < (CRAFTING_H_SLOT_START + m_iCraftablesMaxHSlotC) ) { decorations = false; int iIndex = slotId - CRAFTING_H_SLOT_START; if(m_hSlotsInfo[iIndex].show) { item = m_hSlotsInfo[iIndex].item; alpha = ((float)m_hSlotsInfo[iIndex].alpha)/31.0f; } } else if(slotId >= CRAFTING_INGREDIENTS_LAYOUT_START && slotId < (CRAFTING_INGREDIENTS_LAYOUT_START + m_iIngredientsMaxSlotC) ) { int iIndex = slotId - CRAFTING_INGREDIENTS_LAYOUT_START; if(m_ingredientsSlotsInfo[iIndex].show) { item = m_ingredientsSlotsInfo[iIndex].item; alpha = ((float)m_ingredientsSlotsInfo[iIndex].alpha)/31.0f; } } else if(slotId >= CRAFTING_INGREDIENTS_DESCRIPTION_START && slotId < (CRAFTING_INGREDIENTS_DESCRIPTION_START + 4) ) { int iIndex = slotId - CRAFTING_INGREDIENTS_DESCRIPTION_START; if(m_ingredientsInfo[iIndex].show) { item = m_ingredientsInfo[iIndex].item; alpha = ((float)m_ingredientsInfo[iIndex].alpha)/31.0f; } } else if(slotId == CRAFTING_OUTPUT_SLOT_START ) { if(m_craftingOutputSlotInfo.show) { item = m_craftingOutputSlotInfo.item; alpha = ((float)m_craftingOutputSlotInfo.alpha)/31.0f; } }
if(item != NULL) { if(!inventoryItem) { if( item->id == Item::clock_Id || item->id == Item::compass_Id ) { // 4J Stu - For clocks and compasses we set the aux value to a special one that signals we should use a default texture // rather than the dynamic one for the player item->setAuxValue(0xFF); } else if( (item->getAuxValue() & 0xFF) == 0xFF) { // 4J Stu - If the aux value is set to match any item->setAuxValue(0); } } customDrawSlotControl(region,m_iPad,item,alpha,item->isFoil(),decorations); }}
int UIScene_CraftingMenu::getPad(){ return m_iPad;}
bool UIScene_CraftingMenu::allowRepeat(int key){ switch(key) { // X is used to open this menu, so don't let it repeat case ACTION_MENU_X: return false; } return true;}
void UIScene_CraftingMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ //app.DebugPrintf("UIScene_InventoryMenu handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key) { case ACTION_MENU_OTHER_STICK_UP: case ACTION_MENU_OTHER_STICK_DOWN: sendInputToMovie(key,repeat,pressed,released); break; default: if(pressed) { handled = handleKeyDown(m_iPad, key, repeat); } break; };}
void UIScene_CraftingMenu::hideAllHSlots(){ for(unsigned int iIndex = 0; iIndex < m_iMaxHSlotC; ++iIndex) { m_hSlotsInfo[iIndex].item = nullptr; m_hSlotsInfo[iIndex].alpha = 31; m_hSlotsInfo[iIndex].show = false; }}
void UIScene_CraftingMenu::hideAllVSlots(){ for(unsigned int iIndex = 0; iIndex < m_iMaxDisplayedVSlotC; ++iIndex) { m_vSlotsInfo[iIndex].item = nullptr; m_vSlotsInfo[iIndex].alpha = 31; m_vSlotsInfo[iIndex].show = false; }}
void UIScene_CraftingMenu::hideAllIngredientsSlots(){ for(int i=0;i<m_iIngredientsC;i++) { m_ingredientsInfo[i].item = nullptr; m_ingredientsInfo[i].alpha = 31; m_ingredientsInfo[i].show = false;
m_labelIngredientsDesc[i].setLabel(L"");
IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = i;
value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = false; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcShowIngredientSlot , 2 , value ); }}
void UIScene_CraftingMenu::setCraftHSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha){ m_hSlotsInfo[iIndex].item = item; m_hSlotsInfo[iIndex].alpha = uiAlpha; m_hSlotsInfo[iIndex].show = true;}
void UIScene_CraftingMenu::setCraftVSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha){ m_vSlotsInfo[iIndex].item = item; m_vSlotsInfo[iIndex].alpha = uiAlpha; m_vSlotsInfo[iIndex].show = true;}
void UIScene_CraftingMenu::setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item){ m_craftingOutputSlotInfo.item = item; m_craftingOutputSlotInfo.alpha = 31; m_craftingOutputSlotInfo.show = item != NULL;}
void UIScene_CraftingMenu::setCraftingOutputSlotRedBox(bool show){ m_slotListCraftingOutput.showSlotRedBox(0,show);}
void UIScene_CraftingMenu::setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item){ m_ingredientsSlotsInfo[index].item = item; m_ingredientsSlotsInfo[index].alpha = 31; m_ingredientsSlotsInfo[index].show = item != NULL;}
void UIScene_CraftingMenu::setIngredientSlotRedBox(int index, bool show){ m_slotListIngredientsLayout.showSlotRedBox(index,show);}
void UIScene_CraftingMenu::setIngredientDescriptionItem(int iPad, int index, shared_ptr<ItemInstance> item){ m_ingredientsInfo[index].item = item; m_ingredientsInfo[index].alpha = 31; m_ingredientsInfo[index].show = item != NULL;
IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = index;
value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = m_ingredientsInfo[index].show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcShowIngredientSlot , 2 , value );}
void UIScene_CraftingMenu::setIngredientDescriptionRedBox(int index, bool show){ m_slotListIngredients[index].showSlotRedBox(0,show);}
void UIScene_CraftingMenu::setIngredientDescriptionText(int index, LPCWSTR text){ m_labelIngredientsDesc[index].setLabel(text);}
void UIScene_CraftingMenu::setShowCraftHSlot(int iIndex, bool show){ m_hSlotsInfo[iIndex].show = show;}
void UIScene_CraftingMenu::showTabHighlight(int iIndex, bool show){ if(show) { IggyDataValue result; IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number; value[0].number = iIndex; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetActiveTab , 1 , value ); }}
void UIScene_CraftingMenu::setGroupText(LPCWSTR text){ m_labelGroupName.setLabel(text);}
void UIScene_CraftingMenu::setDescriptionText(LPCWSTR text){ m_labelDescription.setLabel(text);}
void UIScene_CraftingMenu::setItemText(LPCWSTR text){ m_labelItemName.setLabel(text);}
void UIScene_CraftingMenu::UpdateMultiPanel(){ // Call Iggy function to show the current panel IggyDataValue result; IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number; value[0].number = m_iDisplayDescription;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcShowPanelDisplay , 1 , value );}
void UIScene_CraftingMenu::scrollDescriptionUp(){ // handled differently}
void UIScene_CraftingMenu::scrollDescriptionDown(){ // handled differently}
void UIScene_CraftingMenu::updateHighlightAndScrollPositions(){ { IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = m_iCurrentSlotHIndex;
int selectorType = 0; if(CanBeMadeA[m_iCurrentSlotHIndex].iCount == 2) { selectorType = 1; } else if( CanBeMadeA[m_iCurrentSlotHIndex].iCount > 2) { selectorType = 2; }
value[1].type = IGGY_DATATYPE_number; value[1].number = selectorType;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcMoveSelector , 2 , value ); }
{ IggyDataValue result; IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number; value[0].number = m_iCurrentSlotVIndex;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSelectVerticalItem , 1 , value ); }}
void UIScene_CraftingMenu::HandleMessage(EUIMessage message, void *data){ switch(message) { case eUIMessage_InventoryUpdated: handleInventoryUpdated(data); break; };}
void UIScene_CraftingMenu::handleInventoryUpdated(LPVOID data){ HandleInventoryUpdated();}
void UIScene_CraftingMenu::updateVSlotPositions(int iSlots, int i){ // Not needed}