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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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10 kB · 400 lines
C++
at main
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UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
m_showingCross = false; m_textInputAnvil.init(m_itemName,eControl_TextInput);
m_labelAnvil.init( app.GetString(IDS_REPAIR_AND_NAME) );
AnvilScreenInput *initData = (AnvilScreenInput *)_initData; m_inventory = initData->inventory;
Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this); }
m_repairMenu = new AnvilMenu( initData->inventory, initData->level, initData->x, initData->y, initData->z, pMinecraft->localplayers[iPad] ); m_repairMenu->addSlotListener(this);
Initialize( iPad, m_repairMenu, true, AnvilMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1); m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1); m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);
bool expensive = false; wstring m_costString = L"";
if(m_repairMenu->cost > 0) { if(m_repairMenu->cost >= 40 && !pMinecraft->localplayers[iPad]->abilities.instabuild) { m_costString = app.GetString(IDS_REPAIR_EXPENSIVE); expensive = true; } else if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem()) { // Do nothing } else { LPCWSTR costString = app.GetString(IDS_REPAIR_COST); wchar_t temp[256]; swprintf(temp, 256, costString, m_repairMenu->cost); m_costString = temp; if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this()))) { expensive = true; } } } setCostLabel(m_costString, expensive);
if(initData) delete initData;
setIgnoreInput(false);
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_ANVIL);}
wstring UIScene_AnvilMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"AnvilMenuSplit"; } else { return L"AnvilMenu"; }}
void UIScene_AnvilMenu::handleReload(){ Initialize( m_iPad, m_menu, true, AnvilMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1); m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1); m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);}
void UIScene_AnvilMenu::tick(){ UIScene_AbstractContainerMenu::tick();
handleTick();}
int UIScene_AnvilMenu::getSectionColumns(ESceneSection eSection){ int cols = 0; switch( eSection ) { case eSectionAnvilItem1: cols = 1; break; case eSectionAnvilItem2: cols = 1; break; case eSectionAnvilResult: cols = 1; break; case eSectionAnvilInventory: cols = 9; break; case eSectionAnvilUsing: cols = 9; break; default: assert( false ); break; } return cols;}
int UIScene_AnvilMenu::getSectionRows(ESceneSection eSection){ int rows = 0; switch( eSection ) { case eSectionAnvilItem1: rows = 1; break; case eSectionAnvilItem2: rows = 1; break; case eSectionAnvilResult: rows = 1; break; case eSectionAnvilInventory: rows = 3; break; case eSectionAnvilUsing: rows = 1; break; default: assert( false ); break; } return rows;}
void UIScene_AnvilMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ){ switch( eSection ) { case eSectionAnvilItem1: pPosition->x = m_slotListItem1.getXPos(); pPosition->y = m_slotListItem1.getYPos(); break; case eSectionAnvilItem2: pPosition->x = m_slotListItem2.getXPos(); pPosition->y = m_slotListItem2.getYPos(); break; case eSectionAnvilResult: pPosition->x = m_slotListResult.getXPos(); pPosition->y = m_slotListResult.getYPos(); break; case eSectionAnvilName: pPosition->x = m_textInputAnvil.getXPos(); pPosition->y = m_textInputAnvil.getYPos(); break; case eSectionAnvilInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionAnvilUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert( false ); break; }}
void UIScene_AnvilMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ){ UIVec2D sectionSize;
switch( eSection ) { case eSectionAnvilItem1: sectionSize.x = m_slotListItem1.getWidth(); sectionSize.y = m_slotListItem1.getHeight(); break; case eSectionAnvilItem2: sectionSize.x = m_slotListItem2.getWidth(); sectionSize.y = m_slotListItem2.getHeight(); break; case eSectionAnvilResult: sectionSize.x = m_slotListResult.getWidth(); sectionSize.y = m_slotListResult.getHeight(); break; case eSectionAnvilName: sectionSize.x = m_textInputAnvil.getWidth(); sectionSize.y = m_textInputAnvil.getHeight(); break; case eSectionAnvilInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionAnvilUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert( false ); break; }
if(IsSectionSlotList(eSection)) { int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } else { GetPositionOfSection(eSection, pPosition); pSize->x = sectionSize.x; pSize->y = sectionSize.y; }}
void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y){ int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionAnvilItem1: slotList = &m_slotListItem1; break; case eSectionAnvilItem2: slotList = &m_slotListItem2; break; case eSectionAnvilResult: slotList = &m_slotListResult; break; case eSectionAnvilInventory: slotList = &m_slotListInventory; break; case eSectionAnvilUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; }
slotList->setHighlightSlot(index);}
UIControl *UIScene_AnvilMenu::getSection(ESceneSection eSection){ UIControl *control = NULL; switch( eSection ) { case eSectionAnvilItem1: control = &m_slotListItem1; break; case eSectionAnvilItem2: control = &m_slotListItem2; break; case eSectionAnvilResult: control = &m_slotListResult; break; case eSectionAnvilName: control = &m_textInputAnvil; break; case eSectionAnvilInventory: control = &m_slotListInventory; break; case eSectionAnvilUsing: control = &m_slotListHotbar; break; default: assert( false ); break; } return control;}
int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes){ // 4J HEG - No reason to set value if keyboard was cancelled UIScene_AnvilMenu *pClass=(UIScene_AnvilMenu *)lpParam; pClass->setIgnoreInput(false);
if (bRes) { uint16_t pchText[128]; ZeroMemory(pchText, 128 * sizeof(uint16_t) ); InputManager.GetText(pchText); pClass->setEditNameValue((wchar_t *)pchText); pClass->m_itemName = (wchar_t *)pchText; pClass->updateItemName(); } return 0;}
void UIScene_AnvilMenu::handleEditNamePressed(){ setIgnoreInput(true);#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__ int language = XGetLanguage(); switch(language) { case XC_LANGUAGE_JAPANESE: case XC_LANGUAGE_KOREAN: case XC_LANGUAGE_TCHINESE: InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default); break; default: // 4J Stu - Use a different keyboard for non-asian languages so we don't have prediction on InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Alphabet_Extended); break; }#else InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);#endif}
void UIScene_AnvilMenu::setEditNameValue(const wstring &name){ m_textInputAnvil.setLabel(name);}
void UIScene_AnvilMenu::setEditNameEditable(bool enabled){}
void UIScene_AnvilMenu::setCostLabel(const wstring &label, bool canAfford){ IggyDataValue result; IggyDataValue value[2];
IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = canAfford; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetCostLabel , 2 , value );}
void UIScene_AnvilMenu::showCross(bool show){ if(m_showingCross != show) { IggyDataValue result; IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowRedCross , 1 , value );
m_showingCross = show; }}
void UIScene_AnvilMenu::handleDestroy(){#ifdef __PSVITA__ app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");#endif
// another player destroyed the anvil, so shut down the keyboard if it is displayed#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO) InputManager.DestroyKeyboard();#endif UIScene_AbstractContainerMenu::handleDestroy();}