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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.3 kB · 122 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122#include "stdafx.h"#include "UI.h"#include "UIControl_SpaceIndicatorBar.h"
UIControl_SpaceIndicatorBar::UIControl_SpaceIndicatorBar(){ m_min = 0; m_max = 100; m_currentSave = 0; m_currentTotal = 0; m_currentOffset = 0.0f;}
bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::eProgress); bool success = UIControl_Base::setupControl(scene,parent,controlName);
//Progress specific initialisers m_setSaveSizeFunc = registerFastName(L"setSaveGameSize"); m_setTotalSizeFunc = registerFastName(L"setTotalSize"); m_setSaveGameOffsetFunc = registerFastName(L"setSaveGameOffset");
return success;}
void UIControl_SpaceIndicatorBar::init(UIString label, int id, __int64 min, __int64 max){ m_label = label; m_id = id; m_min = min; m_max = max;
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );}
void UIControl_SpaceIndicatorBar::ReInit(){ UIControl_Base::ReInit(); init(m_label, m_id, m_min, m_max); setSaveSize(m_currentSave); setTotalSize(m_currentTotal); setSaveGameOffset(m_currentOffset);}
void UIControl_SpaceIndicatorBar::reset(){ m_sizeAndOffsets.clear(); m_currentTotal = 0; setTotalSize(0); setSaveSize(0); setSaveGameOffset(0.0f);}
void UIControl_SpaceIndicatorBar::addSave(__int64 size){ float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min);
m_sizeAndOffsets.push_back( pair<__int64, float>(size, startPercent) );
m_currentTotal += size; setTotalSize(m_currentTotal);}
void UIControl_SpaceIndicatorBar::selectSave(int index){ if(index >= 0 && index < m_sizeAndOffsets.size()) { pair<__int64,float> values = m_sizeAndOffsets[index]; setSaveSize(values.first); setSaveGameOffset(values.second); } else { setSaveSize(0); setSaveGameOffset(0); }}
void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size){ m_currentSave = size;
float percent = (float)((m_currentSave-m_min))/(m_max-m_min);
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = percent; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value );}
void UIControl_SpaceIndicatorBar::setTotalSize(__int64 size){ float percent = (float)((m_currentTotal-m_min))/(m_max-m_min);
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = percent; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setTotalSizeFunc , 1 , value );}
void UIControl_SpaceIndicatorBar::setSaveGameOffset(float offset){ m_currentOffset = offset;
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = m_currentOffset; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveGameOffsetFunc , 1 , value );}