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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.6 kB · 100 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101#include "stdafx.h"#include "UI.h"#include "UIControl_SlotList.h"
UIControl_SlotList::UIControl_SlotList(){ m_lastHighlighted = -1;}
bool UIControl_SlotList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::eSlotList); bool success = UIControl_Base::setupControl(scene,parent,controlName);
//SlotList specific initialisers m_addSlotFunc = registerFastName(L"addSlot"); m_setRedBoxFunc = registerFastName(L"SetSlotRedBox"); m_setHighlightFunc = registerFastName(L"SetSlotHighlight");
m_lastHighlighted = 0;
return success;}
void UIControl_SlotList::ReInit(){ UIControl_Base::ReInit();
m_lastHighlighted = -1;}
void UIControl_SlotList::addSlot(int id){ IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = id;
value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = false; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = false; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addSlotFunc ,3 , value );}
void UIControl_SlotList::addSlots(int iStartValue, int iCount){ for(unsigned int i = iStartValue; i < iStartValue + iCount; ++i) { addSlot(i); }}
void UIControl_SlotList::setHighlightSlot(int index){ if(index != m_lastHighlighted) { if(m_lastHighlighted != -1) { setSlotHighlighted(m_lastHighlighted, false); } setSlotHighlighted(index, true); m_lastHighlighted = index; }}
void UIControl_SlotList::setSlotHighlighted(int index, bool highlight){ IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = index;
value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = highlight; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setHighlightFunc , 2 , value );}
void UIControl_SlotList::showSlotRedBox(int index, bool show){ //app.DebugPrintf("Setting red box at index %d to %s\n", index, show?"on":"off"); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = index;
value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setRedBoxFunc , 2, value );}
void UIControl_SlotList::setFocus(bool focus){ if(m_lastHighlighted != -1) { if(focus) setSlotHighlighted(m_lastHighlighted, true); else setSlotHighlighted(m_lastHighlighted, false); }}