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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.9 kB · 120 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121#include "stdafx.h"#include "UI.h"#include "UIControl_Slider.h"
UIControl_Slider::UIControl_Slider(){ m_id = 0; m_min = 0; m_max = 100; m_current = 0;}
bool UIControl_Slider::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::eSlider); bool success = UIControl_Base::setupControl(scene,parent,controlName);
//Slider specific initialisers m_funcSetRelativeSliderPos = registerFastName(L"SetRelativeSliderPos"); m_funcGetRealWidth = registerFastName(L"GetRealWidth");
return success;}
void UIControl_Slider::init(UIString label, int id, int min, int max, int current){ m_label = label; m_id = id; m_min = min; m_max = max; m_current = current;
IggyDataValue result; IggyDataValue value[5]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = (int)id;
value[2].type = IGGY_DATATYPE_number; value[2].number = (int)min;
value[3].type = IGGY_DATATYPE_number; value[3].number = (int)max;
value[4].type = IGGY_DATATYPE_number; value[4].number = (int)current; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 5 , value );
#ifdef __PSVITA__ // 4J-TomK - add slider to the vita touch box list
switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break; }#endif}
void UIControl_Slider::handleSliderMove(int newValue){ if (m_current!=newValue) { ui.PlayUISFX(eSFX_Scroll); m_current = newValue;
if(newValue < m_allPossibleLabels.size()) { setLabel(m_allPossibleLabels[newValue]); } }}
void UIControl_Slider::SetSliderTouchPos(float fTouchPos){ IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = fTouchPos; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetRelativeSliderPos , 1 , value ); }
S32 UIControl_Slider::GetRealWidth(){ IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth , 0 , NULL );
S32 iRealWidth = m_width; if(result.type == IGGY_DATATYPE_number) { iRealWidth = (S32)result.number; } return iRealWidth;}
void UIControl_Slider::setAllPossibleLabels(int labelCount, wchar_t labels[][256]){ m_allPossibleLabels.clear(); for(unsigned int i = 0; i < labelCount; ++i) { m_allPossibleLabels.push_back(labels[i]); } UIControl_Base::setAllPossibleLabels(labelCount, labels);}
void UIControl_Slider::ReInit(){ UIControl_Base::ReInit();
init(m_label, m_id, m_min, m_max, m_current);}