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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.0 kB · 65 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566#include "stdafx.h"#include "UI.h"#include "UIControl_PlayerList.h"
bool UIControl_PlayerList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::ePlayerList); bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
//SlotList specific initialisers m_funcSetPlayerIcon = registerFastName(L"SetPlayerIcon"); m_funcSetVOIPIcon = registerFastName(L"SetVOIPIcon");
return success;}
void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iVOIPIcon){ IggyDataValue result; IggyDataValue value[4];
IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = m_itemCount;
value[2].type = IGGY_DATATYPE_number; value[2].number = iPlayerIcon + 1;
value[3].type = IGGY_DATATYPE_number; value[3].number = iVOIPIcon + 1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 4 , value );
++m_itemCount;}
void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon){ IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = iId;
value[1].type = IGGY_DATATYPE_number; value[1].number = iPlayerIcon + 1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetPlayerIcon , 2 , value );}
void UIControl_PlayerList::setVOIPIcon(int iId, int iVOIPIcon){ IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = iId;
value[1].type = IGGY_DATATYPE_number; value[1].number = iVOIPIcon + 1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetVOIPIcon , 2 , value );}