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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.7 kB · 94 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495#include "stdafx.h"#include "..\..\Minecraft.h"#include "..\..\ScreenSizeCalculator.h"#include "..\..\EntityRenderDispatcher.h"#include "..\..\PlayerRenderer.h"#include "..\..\HumanoidModel.h"#include "..\..\Lighting.h"#include "..\..\ModelPart.h"#include "..\..\Options.h"#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"#include "..\..\MultiplayerLocalPlayer.h"#include "UI.h"#include "UIControl_MinecraftPlayer.h"
UIControl_MinecraftPlayer::UIControl_MinecraftPlayer(){ UIControl::setControlType(UIControl::eMinecraftPlayer);
Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); m_fScreenWidth=(float)pMinecraft->width_phys; m_fRawWidth=(float)ssc.rawWidth; m_fScreenHeight=(float)pMinecraft->height_phys; m_fRawHeight=(float)ssc.rawHeight;}
void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region){ Minecraft *pMinecraft = Minecraft::GetInstance(); glEnable(GL_RESCALE_NORMAL); glEnable(GL_COLOR_MATERIAL); glPushMatrix();
float width = region->x1 - region->x0; float height = region->y1 - region->y0; float xo = width/2; float yo = height; // dynamic y offset according to region height glTranslatef(xo, yo - (height / 9.0f), 50.0f);
float ss;
// Base scale on height of this control // Potentially we might want separate x & y scales here ss = width / (m_fScreenWidth / m_fScreenHeight);
glScalef(-ss, ss, ss); glRotatef(180, 0, 0, 1);
UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene;
float oybr = pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot; float oyr = pMinecraft->localplayers[containerMenu->getPad()]->yRot; float oxr = pMinecraft->localplayers[containerMenu->getPad()]->xRot; float oyhr = pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot;
//float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x; float xd = (m_x + m_width/2) - containerMenu->m_pointerPos.x;
// Need to base Y on head position, not centre of mass //float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - m_pointerPos.y; float yd = (m_y + m_height/2 - 40) - containerMenu->m_pointerPos.y;
glRotatef(45 + 90, 0, 1, 0); Lighting::turnOn(); glRotatef(-45 - 90, 0, 1, 0);
glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot = (float) atan(xd / 40.0f) * 20; pMinecraft->localplayers[containerMenu->getPad()]->yRot = (float) atan(xd / 40.0f) * 40; pMinecraft->localplayers[containerMenu->getPad()]->xRot = -(float) atan(yd / 40.0f) * 20; pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot = pMinecraft->localplayers[containerMenu->getPad()]->yRot; //pMinecraft->localplayers[m_iPad]->glow = 1; glTranslatef(0, pMinecraft->localplayers[containerMenu->getPad()]->heightOffset, 0); EntityRenderDispatcher::instance->playerRotY = 180;
// 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen bool wasHidingGui = pMinecraft->options->hideGui; pMinecraft->options->hideGui = true; EntityRenderDispatcher::instance->render(pMinecraft->localplayers[containerMenu->getPad()], 0, 0, 0, 0, 1, false, false); pMinecraft->options->hideGui = wasHidingGui; //pMinecraft->localplayers[m_iPad]->glow = 0;
pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot = oybr; pMinecraft->localplayers[containerMenu->getPad()]->yRot = oyr; pMinecraft->localplayers[containerMenu->getPad()]->xRot = oxr; pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot = oyhr; glPopMatrix(); Lighting::turnOff(); glDisable(GL_RESCALE_NORMAL);}