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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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6.2 kB · 241 lines
C++
at main
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UIControl_ButtonList::UIControl_ButtonList(){ m_itemCount = 0; m_iCurrentSelection = 0;}
bool UIControl_ButtonList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::eButtonList); bool success = UIControl_Base::setupControl(scene,parent,controlName);
//SlotList specific initialisers m_addNewItemFunc = registerFastName(L"addNewItem"); m_removeAllItemsFunc = registerFastName(L"removeAllItems"); m_funcHighlightItem = registerFastName(L"HighlightItem"); m_funcRemoveItem = registerFastName(L"RemoveItem"); m_funcSetButtonLabel = registerFastName(L"SetButtonLabel"); m_funcSetTouchFocus = registerFastName(L"SetTouchFocus"); m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger");
return success;}
void UIControl_ButtonList::init(int id){ m_id = id;
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
#ifdef __PSVITA__ // 4J-PB - add this buttonlist to the vita touch box list switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break;} #endif}
void UIControl_ButtonList::ReInit(){ UIControl_Base::ReInit(); init(m_id); m_itemCount = 0; m_iCurrentSelection = 0;}
void UIControl_ButtonList::clearList(){ IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_removeAllItemsFunc , 0 , NULL );
m_itemCount = 0;}
void UIControl_ButtonList::addItem(const string &label){ addItem(label, m_itemCount);}
void UIControl_ButtonList::addItem(const wstring &label){ addItem(label, m_itemCount);}
void UIControl_ButtonList::addItem(const string &label, int data){ IggyDataValue result; IggyDataValue value[2];
IggyStringUTF8 stringVal; stringVal.string = (char*)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = data; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 2 , value );
++m_itemCount;}
void UIControl_ButtonList::addItem(const wstring &label, int data){ IggyDataValue result; IggyDataValue value[2];
IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = data; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 2 , value );
++m_itemCount;}
void UIControl_ButtonList::removeItem(int index){ IggyDataValue result; IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number; value[0].number = index; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcRemoveItem , 1 , value );
--m_itemCount;}
void UIControl_ButtonList::setCurrentSelection(int iSelection){ IggyDataValue result; IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number; value[0].number = iSelection; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcHighlightItem , 1 , value );}
int UIControl_ButtonList::getCurrentSelection(){ return m_iCurrentSelection;}
void UIControl_ButtonList::updateChildFocus(int iChild){ m_iCurrentSelection = iChild;}
void UIControl_ButtonList::setButtonLabel(int iButtonId, const wstring &label){ IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = iButtonId;
IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[1].type = IGGY_DATATYPE_string_UTF16; value[1].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetButtonLabel, 2 , value );}
#ifdef __PSVITA__void UIControl_ButtonList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat){ IggyDataValue result; IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number; value[0].number = iX; value[1].type = IGGY_DATATYPE_number; value[1].number = iY; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = bRepeat;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3 , value );}
bool UIControl_ButtonList::CanTouchTrigger(S32 iX, S32 iY){ IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = iX; value[1].type = IGGY_DATATYPE_number; value[1].number = iY;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2 , value );
S32 bCanTouchTrigger = false; if(result.type == IGGY_DATATYPE_boolean) { bCanTouchTrigger = (bool)result.boolval; } return bCanTouchTrigger;}#endif
void UIControl_DynamicButtonList::tick(){ UIControl_ButtonList::tick();
int buttonIndex = 0; vector<UIString>::iterator itr; for (itr = m_labels.begin(); itr != m_labels.end(); itr++) { if ( itr->needsUpdating() ) { setButtonLabel(buttonIndex, itr->getString()); itr->setUpdated(); } buttonIndex++; }}
void UIControl_DynamicButtonList::addItem(UIString label, int data){ if (data < 0) data = m_itemCount;
if (data < m_labels.size()) { m_labels[data] = label; } else { while (data > m_labels.size()) { m_labels.push_back(UIString()); } m_labels.push_back(label); }
UIControl_ButtonList::addItem(label.getString(), data);}
void UIControl_DynamicButtonList::removeItem(int index){ m_labels.erase( m_labels.begin() + index ); UIControl_ButtonList::removeItem(index);}