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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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865 B · 27 lines
C++
at main
12345678910111213141516171819202122232425262728#include "stdafx.h"#include "UI.h"#include "UIControl_BitmapIcon.h"
bool UIControl_BitmapIcon::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::eBitmapIcon); bool success = UIControl::setupControl(scene,parent,controlName);
//SlotList specific initialisers m_funcSetTextureName = registerFastName(L"SetTextureName");
return success;}
void UIControl_BitmapIcon::setTextureName(const wstring &iconName){ IggyDataValue result; IggyDataValue value[1];
IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)iconName.c_str(); stringVal.length = iconName.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 1 , value );}