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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.2 kB · 103 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104#pragma once
#include "UIScene.h"
#define TUTORIAL_POPUP_FADE_TIMER_ID 0#define TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1#define TUTORIAL_POPUP_MOVE_SCENE_TIME 500
class UIComponent_TutorialPopup : public UIScene{private: // A scene that may be displayed behind the popup that the player is using, that will need shifted so we can see it clearly. UIScene *m_interactScene, *m_lastInteractSceneMoved; bool m_lastSceneMovedLeft; bool m_bAllowFade; Tutorial *m_tutorial; shared_ptr<ItemInstance> m_iconItem; bool m_iconIsFoil; //int m_iLocalPlayerC;
bool m_bContainerMenuVisible; bool m_bSplitscreenGamertagVisible;
// Maps to values in AS enum EIcons { e_ICON_TYPE_IGGY = 0, e_ICON_TYPE_ARMOUR = 1, e_ICON_TYPE_BREWING = 2, e_ICON_TYPE_DECORATION = 3, e_ICON_TYPE_FOOD = 4, e_ICON_TYPE_MATERIALS = 5, e_ICON_TYPE_MECHANISMS = 6, e_ICON_TYPE_MISC = 7, e_ICON_TYPE_REDSTONE_AND_TRANSPORT = 8, e_ICON_TYPE_STRUCTURES = 9, e_ICON_TYPE_TOOLS = 10, e_ICON_TYPE_TRANSPORT = 11, };
EIcons m_iconType;
public: UIComponent_TutorialPopup(int iPad, void *initData, UILayer *parentLayer);
protected: UIControl_Label m_labelDescription, m_labelTitle; UIControl m_controlIconHolder; UIControl m_controlExitScreenshot; IggyName m_funcAdjustLayout, m_funcSetupIconHolder; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_labelTitle, "Title") UI_MAP_ELEMENT( m_labelDescription, "Description") UI_MAP_ELEMENT( m_controlIconHolder, "IconHolder") UI_MAP_ELEMENT( m_controlExitScreenshot, "ExitScreenShot")
UI_MAP_NAME( m_funcAdjustLayout, L"AdjustLayout") UI_MAP_NAME( m_funcSetupIconHolder, L"SetupIconHolder") UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath();
public: virtual EUIScene getSceneType() { return eUIComponent_TutorialPopup;}
// Returns true if this scene handles input virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; }
virtual void handleReload();
void SetContainerMenuVisible(bool bContainerMenuVisible) { m_bContainerMenuVisible = bContainerMenuVisible; } void UpdateTutorialPopup();
void SetTutorial( Tutorial *tutorial ) { m_tutorial = tutorial; } void SetTutorialDescription(TutorialPopupInfo *info); void RemoveInteractSceneReference(UIScene *scene); void SetVisible(bool visible); bool IsVisible();
// RENDERING virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport);
virtual void customDraw(IggyCustomDrawCallbackRegion *region);
protected: void handleTimerComplete(int id);
private: void _SetDescription(UIScene *interactScene, const wstring &desc, const wstring &title, bool allowFade, bool isReminder); wstring _SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc); wstring _SetImage(wstring &desc); wstring ParseDescription(int iPad, wstring &text); void UpdateInteractScenePosition(bool visible);
void setupIconHolder(EIcons icon);};