Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
4.4 kB · 164 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164#include "stdafx.h"#include "UI.h"#include "UIComponent_PressStartToPlay.h"#include "..\..\..\Minecraft.World\StringHelpers.h"
UIComponent_PressStartToPlay::UIComponent_PressStartToPlay(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
m_showingSaveIcon = false; m_showingAutosaveTimer = false; m_showingTrialTimer = false; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { m_showingPressStart[i] = false; } m_trialTimer = L""; m_autosaveTimer = L"";
m_labelTrialTimer.init(L""); m_labelTrialTimer.setVisible(false);
// 4J-JEV: This object is persistent, so this string needs to be able to handle language changes.#ifdef __ORBIS__ m_labelPressStart.init( (UIString) [] { return replaceAll(app.GetString(IDS_PRESS_X_TO_JOIN), L"{*CONTROLLER_VK_A*}", app.GetVKReplacement(VK_PAD_A) ); });#elif defined _XBOX_ONE m_labelPressStart.init( (UIString) [] { return replaceAll(app.GetString(IDS_PRESS_START_TO_JOIN), L"{*CONTROLLER_VK_START*}", app.GetVKReplacement(VK_PAD_START) ); });#else m_labelPressStart.init(IDS_PRESS_START_TO_JOIN);#endif
m_controlSaveIcon.setVisible(false); m_controlPressStartPanel.setVisible(false); m_playerDisplayName.setVisible(false);}
wstring UIComponent_PressStartToPlay::getMoviePath(){ return L"PressStartToPlay";}
void UIComponent_PressStartToPlay::handleReload(){ // 4J Stu - It's possible these could change during the reload, so can't use the normal controls refresh of it's state m_controlSaveIcon.setVisible(m_showingSaveIcon); m_labelTrialTimer.setVisible(m_showingAutosaveTimer); m_labelTrialTimer.setLabel(m_autosaveTimer); m_labelTrialTimer.setVisible(m_showingTrialTimer); m_labelTrialTimer.setLabel(m_trialTimer);
bool showPressStart = false; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { bool show = m_showingPressStart[i]; showPressStart |= show;
if(show) { addTimer(0,3000);
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = i;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowController , 1 , value ); } } m_controlPressStartPanel.setVisible(showPressStart);}
void UIComponent_PressStartToPlay::handleTimerComplete(int id){ m_controlPressStartPanel.setVisible(false); for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { m_showingPressStart[i] = false; } ui.ClearPressStart();}
void UIComponent_PressStartToPlay::showPressStart(int iPad, bool show){ m_showingPressStart[iPad] = show; if(!ui.IsExpectingOrReloadingSkin() && hasMovie()) { m_controlPressStartPanel.setVisible(show);
if(show) { addTimer(0,3000);
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iPad;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowController , 1 , value ); } }}
void UIComponent_PressStartToPlay::setTrialTimer(const wstring &label){ m_trialTimer = label; if(!ui.IsExpectingOrReloadingSkin() && hasMovie()) { m_labelTrialTimer.setLabel(label); }}
void UIComponent_PressStartToPlay::showTrialTimer(bool show){ m_showingTrialTimer = show; if(!ui.IsExpectingOrReloadingSkin() && hasMovie()) { m_labelTrialTimer.setVisible(show); }}
void UIComponent_PressStartToPlay::setAutosaveTimer(const wstring &label){ m_autosaveTimer = label; if(!ui.IsExpectingOrReloadingSkin() && hasMovie()) { m_labelTrialTimer.setLabel(label); }}
void UIComponent_PressStartToPlay::showAutosaveTimer(bool show){ m_showingAutosaveTimer = show; if(!ui.IsExpectingOrReloadingSkin() && hasMovie()) { m_labelTrialTimer.setVisible(show); }}
void UIComponent_PressStartToPlay::showSaveIcon(bool show){ m_showingSaveIcon = show; if(!ui.IsExpectingOrReloadingSkin() && hasMovie()) { m_controlSaveIcon.setVisible(show); } else { if(show) app.DebugPrintf("Tried to show save icon while texture pack reload was in progress\n"); }}
void UIComponent_PressStartToPlay::showPlayerDisplayName(bool show){#ifdef _XBOX_ONE if(show) { m_playerDisplayName.setLabel(ProfileManager.GetDisplayName(ProfileManager.GetPrimaryPad())); } m_playerDisplayName.setVisible(show);#else m_playerDisplayName.setVisible(false);#endif}