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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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851 B · 30 lines
C
at main
123456789101112131415161718192021222324252627282930#pragma once
#include "UIScene.h"
class UIComponent_MenuBackground : public UIScene{private: bool m_bSplitscreen;public: UIComponent_MenuBackground(int iPad, void *initData, UILayer *parentLayer);
protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath();
public: virtual EUIScene getSceneType() { return eUIComponent_MenuBackground;}
// Returns true if this scene handles input virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; }
// RENDERING virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport);};