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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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863 B · 30 lines
C++
at main
123456789101112131415161718192021222324252627282930#include "stdafx.h"#include "UI.h"#include "UIComponent_Logo.h"
UIComponent_Logo::UIComponent_Logo(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();}
wstring UIComponent_Logo::getMoviePath(){ switch( m_parentLayer->getViewport() ) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: return L"ComponentLogoSplit"; break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: return L"ComponentLogo"; break; }}