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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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861 B · 39 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839#include "stdafx.h"#include "UI.h"#include "UIComponent_DebugUIConsole.h"
UIComponent_DebugUIConsole::UIComponent_DebugUIConsole(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
m_bTextChanged = false;}
wstring UIComponent_DebugUIConsole::getMoviePath(){ return L"DebugUIConsoleComponent";}
void UIComponent_DebugUIConsole::tick(){ UIScene::tick(); if(m_bTextChanged) { m_bTextChanged = false; for(unsigned int i = 0; i < 10 && i < m_textList.size(); ++i) { m_labels[i].setLabel(m_textList[i]); } }}
void UIComponent_DebugUIConsole::addText(const string &text){ if(!text.empty() && text.compare("\n") != 0) { if(m_textList.size() >= 10) m_textList.pop_front(); m_textList.push_back(text); m_bTextChanged = true; }}