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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.8 kB · 126 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126#pragma once
#include "UIEnums.h"#include "UIStructs.h"
#include "UIBitmapFont.h"#include "UITTFFont.h"
#include "UIScene.h"#include "UILayer.h"#include "UIGroup.h"#include "UIController.h"
#include "UIControl.h"#include "UIControl_Base.h"#include "UIControl_Button.h"#include "UIControl_CheckBox.h"#include "UIControl_Slider.h"#include "UIControl_Label.h"#include "UIControl_TextInput.h"#include "UIControl_SlotList.h"#include "UIControl_Cursor.h"#include "UIControl_ButtonList.h"#include "UIControl_Progress.h"#include "UIControl_TexturePackList.h"#include "UIControl_LeaderboardList.h"#include "UIControl_SaveList.h"#include "UIControl_PlayerList.h"#include "UIControl_BitmapIcon.h"#include "UIControl_DLCList.h"#include "UIControl_HTMLLabel.h"#include "UIControl_DynamicLabel.h"#include "UIControl_MinecraftPlayer.h"#include "UIControl_MinecraftHorse.h"#include "UIControl_PlayerSkinPreview.h"#include "UIControl_EnchantmentButton.h"#include "UIControl_EnchantmentBook.h"#include "UIControl_SpaceIndicatorBar.h"#include "UIControl_BeaconEffectButton.h"
#ifdef __PSVITA__#include "UIControl_Touch.h"#endif
#include "UIScene_HUD.h"#include "UIComponent_Panorama.h"#include "UIComponent_Logo.h"#include "UIComponent_Tooltips.h"#include "UIComponent_TutorialPopup.h"#include "UIComponent_Chat.h"#include "UIComponent_PressStartToPlay.h"#include "UIComponent_MenuBackground.h"
#include "UIScene_QuadrantSignin.h"#include "UIScene_MessageBox.h"#include "UIScene_Timer.h"#include "UIScene_Keyboard.h"
#include "UIScene_DebugOverlay.h"#include "UIScene_DebugOptions.h"#include "UIComponent_DebugUIConsole.h"#include "UIComponent_DebugUIMarketingGuide.h"#include "UIScene_DebugSetCamera.h"#include "UIScene_DebugCreateSchematic.h"
#include "UIScene_TrialExitUpsell.h"#include "UIScene_Intro.h"#include "UIScene_SaveMessage.h"#include "UIScene_MainMenu.h"#include "UIScene_LoadMenu.h"#include "UIScene_JoinMenu.h"#include "UIScene_LoadOrJoinMenu.h"#include "UIScene_CreateWorldMenu.h"#include "UIScene_LaunchMoreOptionsMenu.h"#include "UIScene_FullscreenProgress.h"#include "UIScene_LeaderboardsMenu.h"#include "UIScene_DLCMainMenu.h"#include "UIScene_DLCOffersMenu.h"#include "UIScene_ReinstallMenu.h"
#include "UIScene_HelpAndOptionsMenu.h"#include "UIScene_SettingsMenu.h"#include "UIScene_SettingsOptionsMenu.h"#include "UIScene_SettingsAudioMenu.h"#include "UIScene_SettingsControlMenu.h"#include "UIScene_SettingsGraphicsMenu.h"#include "UIScene_SettingsUIMenu.h"#include "UIScene_SkinSelectMenu.h"#include "UIScene_HowToPlayMenu.h"#include "UIScene_LanguageSelector.h"#include "UIScene_HowToPlay.h"#include "UIScene_ControlsMenu.h"#include "UIScene_Credits.h"
#include "UIScene_PauseMenu.h"
#include "UIScene_AbstractContainerMenu.h"#include "UIScene_BrewingStandMenu.h"#include "UIScene_ContainerMenu.h"#include "UIScene_DispenserMenu.h"#include "UIScene_EnchantingMenu.h"#include "UIScene_InventoryMenu.h"#include "UIScene_FurnaceMenu.h"#include "UIScene_CreativeMenu.h"#include "UIScene_TradingMenu.h"#include "UIScene_AnvilMenu.h"#include "UIScene_HorseInventoryMenu.h"#include "UIScene_HopperMenu.h"#include "UIScene_BeaconMenu.h"#include "UIScene_FireworksMenu.h"
#include "UIScene_CraftingMenu.h"#include "UIScene_SignEntryMenu.h"
#include "UIScene_ConnectingProgress.h"#include "UIScene_DeathMenu.h"#include "UIScene_InGameInfoMenu.h"#include "UIScene_InGameHostOptionsMenu.h"#include "UIScene_InGamePlayerOptionsMenu.h"#if defined(_XBOX_ONE) || defined(__ORBIS__)#include "UIScene_InGameSaveManagementMenu.h"#endif#include "UIScene_TeleportMenu.h"#include "UIScene_EndPoem.h"#include "UIScene_EULA.h"#include "UIScene_NewUpdateMessage.h"