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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 77 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677#include "stdafx.h"#include "IUIScene_HopperMenu.h"#include "../Minecraft.World/net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_HopperMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ){ ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one switch( eSection ) { case eSectionHopperContents: if(eTapDirection == eTapStateDown) { newSection = eSectionHopperInventory; xOffset = -2; } else if(eTapDirection == eTapStateUp) { xOffset = -2; newSection = eSectionHopperUsing; } break; case eSectionHopperInventory: if(eTapDirection == eTapStateDown) { newSection = eSectionHopperUsing; } else if(eTapDirection == eTapStateUp) { xOffset = 2; newSection = eSectionHopperContents; } break; case eSectionHopperUsing: if(eTapDirection == eTapStateDown) { xOffset = 2; newSection = eSectionHopperContents; } else if(eTapDirection == eTapStateUp) { newSection = eSectionHopperInventory; } break; default: assert(false); break; }
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
return newSection;}
int IUIScene_HopperMenu::getSectionStartOffset(ESceneSection eSection){ int offset = 0; switch( eSection ) { case eSectionHopperContents: offset = HopperMenu::CONTENTS_SLOT_START; break; case eSectionHopperInventory: offset = HopperMenu::INV_SLOT_START; break; case eSectionHopperUsing: offset = HopperMenu::USE_ROW_SLOT_START; break; default: assert( false ); break; } return offset;}