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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 77 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677#include "stdafx.h"
#include "IUIScene_DispenserMenu.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_DispenserMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ){ ESceneSection newSection = eSection; int xOffset = 0;
// Find the new section if there is one switch( eSection ) { case eSectionTrapTrap: if(eTapDirection == eTapStateDown) { newSection = eSectionTrapInventory; xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET; } else if(eTapDirection == eTapStateUp) { newSection = eSectionTrapUsing; xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET; } break; case eSectionTrapInventory: if(eTapDirection == eTapStateDown) { newSection = eSectionTrapUsing; } else if(eTapDirection == eTapStateUp) { newSection = eSectionTrapTrap; xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET; } break; case eSectionTrapUsing: if(eTapDirection == eTapStateDown) { newSection = eSectionTrapTrap; xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET; } else if(eTapDirection == eTapStateUp) { newSection = eSectionTrapInventory; } break; default: assert( false ); break; }
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
return newSection;}
int IUIScene_DispenserMenu::getSectionStartOffset(ESceneSection eSection){ int offset = 0; switch( eSection ) { case eSectionTrapTrap: offset = 0; break; case eSectionTrapInventory: offset = 9; break; case eSectionTrapUsing: offset = 9 + 27; break; default: assert( false ); break; } return offset;}