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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.6 kB · 71 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071#include "stdafx.h"#include "IUIScene_ContainerMenu.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_ContainerMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ){ ESceneSection newSection = eSection;
// Find the new section if there is one switch( eSection ) { case eSectionContainerChest: if(eTapDirection == eTapStateDown) { newSection = eSectionContainerInventory; } else if(eTapDirection == eTapStateUp) { newSection = eSectionContainerUsing; } break; case eSectionContainerInventory: if(eTapDirection == eTapStateDown) { newSection = eSectionContainerUsing; } else if(eTapDirection == eTapStateUp) { newSection = eSectionContainerChest; } break; case eSectionContainerUsing: if(eTapDirection == eTapStateDown) { newSection = eSectionContainerChest; } else if(eTapDirection == eTapStateUp) { newSection = eSectionContainerInventory; } break; default: assert( false ); break; }
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0);
return newSection;}
int IUIScene_ContainerMenu::getSectionStartOffset(ESceneSection eSection){ int offset = 0; switch( eSection ) { case eSectionContainerChest: offset = 0; break; case eSectionContainerInventory: offset = m_menu->getSize() - (27+9); break; case eSectionContainerUsing: offset = m_menu->getSize() - 9; break; default: assert( false ); break; } return offset;}