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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 40 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940#include "stdafx.h"#include "..\..\..\Minecraft.World\Entity.h"#include "..\..\..\Minecraft.World\Level.h"#include "..\..\..\Minecraft.World\ItemInstance.h"#include "UseTileTask.h"
UseTileTask::UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders) : TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ), x( x ), y( y ), z( z ), tileId( tileId ){ useLocation = true;}
UseTileTask::UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders) : TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ), tileId( tileId ){ useLocation = false;}
bool UseTileTask::isCompleted(){ return bIsCompleted;}
void UseTileTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly){ if(bTestUseOnly) return;
if( !enablePreCompletion && !bHasBeenActivated) return;
if( !useLocation || ( x == this->x && y == this->y && z == this->z ) ) { int t = level->getTile(x, y, z); if( t == tileId ) bIsCompleted = true; }}