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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.1 kB · 78 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778#include "stdafx.h"#include "Tutorial.h"#include "TutorialConstraints.h"#include "TutorialTask.h"
TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders) : tutorial( tutorial ), descriptionId( descriptionId ), m_promptId( -1 ), enablePreCompletion( enablePreCompletion ), areConstraintsEnabled( false ), bIsCompleted( false ), bHasBeenActivated( false ), m_bAllowFade(bAllowFade), m_bTaskReminders(bTaskReminders), m_bShowMinimumTime( bShowMinimumTime), m_bShownForMinimumTime( false ){ if(inConstraints != NULL) { for(AUTO_VAR(it, inConstraints->begin()); it < inConstraints->end(); ++it) { TutorialConstraint *constraint = *it; constraints.push_back( constraint ); } delete inConstraints; }
tutorial->addMessage(descriptionId);}
TutorialTask::~TutorialTask(){ enableConstraints(false);
for(AUTO_VAR(it, constraints.begin()); it < constraints.end(); ++it) { TutorialConstraint *constraint = *it;
if( constraint->getQueuedForRemoval() ) { constraint->setDeleteOnDeactivate(true); } else { delete constraint; } }}
void TutorialTask::taskCompleted(){ if( areConstraintsEnabled == true ) enableConstraints( false );}
void TutorialTask::enableConstraints(bool enable, bool delayRemove /*= false*/){ if( !enable && (areConstraintsEnabled || !delayRemove) ) { // Remove for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it) { TutorialConstraint *constraint = *it; //app.DebugPrintf(">>>>>>>> %i\n", constraints.size()); tutorial->RemoveConstraint( constraint, delayRemove ); } areConstraintsEnabled = false; } else if( !areConstraintsEnabled && enable ) { // Add for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it) { TutorialConstraint *constraint = *it; tutorial->AddConstraint( constraint ); } areConstraintsEnabled = true; }}
void TutorialTask::setAsCurrentTask(bool active /*= true*/){ bHasBeenActivated = active;}