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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 41 lines
C
at main
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// 4J Stu - An abstract class that represents a constraint on what the user is able to doclass TutorialConstraint{private: int descriptionId; bool m_deleteOnDeactivate; bool m_queuedForRemoval;public: enum ConstraintType { e_ConstraintInput = 0, // Constraint on controller input e_ConstraintArea, e_ConstraintAllInput, e_ConstraintXuiInput, e_ConstraintChangeState, };
TutorialConstraint(int descriptionId) : descriptionId( descriptionId ), m_deleteOnDeactivate( false ), m_queuedForRemoval( false ) {} virtual ~TutorialConstraint() {}
int getDescriptionId() { return descriptionId; }
virtual ConstraintType getType() = 0;
virtual void tick(int iPad) {} virtual bool isConstraintSatisfied(int iPad) { return true; } virtual bool isConstraintRestrictive(int iPad) { return true; }
virtual bool isMappingConstrained(int iPad, int mapping) { return false;} virtual bool isXuiInputConstrained(int vk) { return false;}
void setDeleteOnDeactivate(bool deleteOnDeactivated) { m_deleteOnDeactivate = deleteOnDeactivated; } bool getDeleteOnDeactivate() { return m_deleteOnDeactivate; }
void setQueuedForRemoval(bool queued) { m_queuedForRemoval = queued; } bool getQueuedForRemoval() { return m_queuedForRemoval; }
virtual bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt) { return true; }};