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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 36 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536#pragma once
#include "TutorialTask.h"
// A tutorial task that requires each of the task to be completed in order until the last one is complete.// If an earlier task that was complete is now not complete then it's hint should be shown.class ProcedureCompoundTask : public TutorialTask{public: ProcedureCompoundTask(Tutorial *tutorial ) : TutorialTask(tutorial, -1, false, NULL, false, true, false ) {}
~ProcedureCompoundTask();
void AddTask(TutorialTask *task);
virtual int getDescriptionId(); virtual int getPromptId(); virtual bool isCompleted(); virtual void onCrafted(shared_ptr<ItemInstance> item); virtual void handleUIInput(int iAction); virtual void setAsCurrentTask(bool active = true); virtual bool ShowMinimumTime(); virtual bool hasBeenActivated(); virtual void setShownForMinimumTime(); virtual bool AllowFade();
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false); virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false); virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux); virtual void onStateChange(eTutorial_State newState);
private: vector<TutorialTask *> m_taskSequence;};