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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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701 B · 18 lines
C++
at main
12345678910111213141516171819#include "stdafx.h"#include "InputConstraint.h"
bool InputConstraint::isMappingConstrained(int iPad, int mapping){ // If it's a menu button, then we ignore all inputs if((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU)) { return true; } // Otherwise see if they map to the same actual button unsigned char layoutMapping = InputManager.GetJoypadMapVal( iPad );
// 4J HEG - Replaced the equivalance test with bitwise AND, important in some mapping configurations // (e.g. when comparing two action map values and one has extra buttons mapped) return (InputManager.GetGameJoypadMaps(layoutMapping,m_inputMapping) & InputManager.GetGameJoypadMaps(layoutMapping,mapping)) > 0;}