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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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501 B · 19 lines
C
at main
12345678910111213141516171819#pragma onceusing namespace std;
#include "TutorialTask.h"
class MobEffect;
class EffectChangedTask : public TutorialTask{private: MobEffect *m_effect; bool m_apply;
public: EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply = true, bool enablePreCompletion = true, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); virtual bool isCompleted(); virtual void onEffectChanged(MobEffect *effect, bool bRemoved=false);};