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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 37 lines
C
at main
12345678910111213141516171819202122232425262728293031323334353637#pragma once
#include "TutorialEnum.h"#include "TutorialConstraint.h"
class AABB;class Tutorial;class GameType;
class ChangeStateConstraint : public TutorialConstraint{private: AABB *movementArea; bool contains; // If true we must stay in this area, if false must stay out of this area bool m_changeGameMode; GameType *m_targetGameMode; GameType *m_changedFromGameMode;
eTutorial_State m_targetState; eTutorial_State *m_sourceStates; DWORD m_sourceStatesCount;
bool m_bHasChanged; eTutorial_State m_changedFromState;
bool m_bComplete;
Tutorial *m_tutorial;
public: virtual ConstraintType getType() { return e_ConstraintChangeState; }
ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL ); ~ChangeStateConstraint();
virtual void tick(int iPad);};