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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 49 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849#include "stdafx.h"
#include "..\..\Minecraft.h"#include "..\..\MultiplayerLocalPlayer.h"#include "AreaHint.h"#include "..\..\..\Minecraft.World\AABB.h"#include "Tutorial.h"
AreaHint::AreaHint(eTutorial_Hint id, Tutorial *tutorial, eTutorial_State displayState, eTutorial_State completeState, int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool allowFade /*= false*/, bool contains /*= true*/ ) : TutorialHint( id, tutorial, descriptionId, e_Hint_Area, allowFade ){ area = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
this->contains = contains;
m_displayState = displayState; m_completeState = completeState;}
AreaHint::~AreaHint(){ delete area;}
int AreaHint::tick(){ Minecraft *minecraft = Minecraft::GetInstance(); if( (m_displayState == e_Tutorial_State_Any || m_tutorial->getCurrentState() == m_displayState) && m_hintNeeded && area->contains( minecraft->player->getPos(1) ) == contains ) { if( m_completeState == e_Tutorial_State_None ) { m_hintNeeded = false; } else if ( m_tutorial->isStateCompleted( m_completeState ) ) { m_hintNeeded = false; return -1; }
return m_descriptionId; } else { return -1; }}