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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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725 B · 24 lines
C
at main
123456789101112131415161718192021222324#pragma once
#include "TutorialConstraint.h"
class AABB;
class AreaConstraint : public TutorialConstraint{private: AABB *movementArea; AABB *messageArea; bool contains; // If true we must stay in this area, if false must stay out of this area bool m_restrictsMovement;
public: virtual ConstraintType getType() { return e_ConstraintArea; }
AreaConstraint( int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool restrictsMovement =true ); ~AreaConstraint();
virtual bool isConstraintSatisfied(int iPad); virtual bool isConstraintRestrictive(int iPad); virtual bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt);};