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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 52 lines
C++
at main
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#include "..\..\Minecraft.h"#include "..\..\MultiplayerLocalPlayer.h"#include "AreaConstraint.h"#include "..\..\..\Minecraft.World\AABB.h"
AreaConstraint::AreaConstraint( int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool restrictsMovement /*=true*/ ) : TutorialConstraint( descriptionId ){ messageArea = AABB::newPermanent(x0+2, y0+2, z0+2, x1-2, y1-2, z1-2); movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
this->contains = contains; m_restrictsMovement = restrictsMovement;}
AreaConstraint::~AreaConstraint(){ delete messageArea; delete movementArea;}
bool AreaConstraint::isConstraintSatisfied(int iPad){ Minecraft *minecraft = Minecraft::GetInstance(); return messageArea->contains( minecraft->localplayers[iPad]->getPos(1) ) == contains;}
bool AreaConstraint::isConstraintRestrictive(int iPad){ return m_restrictsMovement;}
bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt){ if(!m_restrictsMovement) return true;
Vec3 *targetPos = Vec3::newTemp(xt, yt, zt); Minecraft *minecraft = Minecraft::GetInstance(); if(movementArea->contains( targetPos ) == contains) { return true; } Vec3 *origPos = Vec3::newTemp(xo, yo, zo);
double currDist = origPos->distanceTo(movementArea); double targetDist = targetPos->distanceTo(movementArea); return targetDist < currDist;}