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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 83 lines
C++
at main
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#include "SQRNetworkManager.h"
bool SQRNetworkManager::s_safeToRespondToGameBootInvite = false;
void SQRNetworkManager::SafeToRespondToGameBootInvite(){ s_safeToRespondToGameBootInvite = true;}
int SQRNetworkManager::GetSendQueueSizeBytes(){ int queueSize = 0; int playerCount = GetPlayerCount(); for(int i = 0; i < playerCount; ++i) { SQRNetworkPlayer *player = GetPlayerByIndex( i ); if( player != NULL ) { queueSize += player->GetTotalSendQueueBytes(); } } return queueSize;}
int SQRNetworkManager::GetSendQueueSizeMessages(){ int queueSize = 0; int playerCount = GetPlayerCount(); for(int i = 0; i < playerCount; ++i) { SQRNetworkPlayer *player = GetPlayerByIndex( i ); if( player != NULL ) { queueSize += player->GetTotalSendQueueMessages(); } } return queueSize;}
int SQRNetworkManager::GetOutstandingAckCount(SQRNetworkPlayer *pSQRPlayer){ int ackCount = 0; int playerCount = GetPlayerCount(); for(int i = 0; i < playerCount; ++i) { SQRNetworkPlayer *pSQRPlayer2 = GetPlayerByIndex( i ); if( pSQRPlayer2 ) { if( ( pSQRPlayer == pSQRPlayer2 ) || (pSQRPlayer->IsSameSystem(pSQRPlayer2) ) ) { ackCount += pSQRPlayer2->m_acksOutstanding; } } } return ackCount;}
void SQRNetworkManager::RequestWriteAck(int smallId){ EnterCriticalSection(&m_csAckQueue); m_queuedAckRequests.push(smallId); LeaveCriticalSection(&m_csAckQueue);}
void SQRNetworkManager::TickWriteAcks(){ EnterCriticalSection(&m_csAckQueue); while(m_queuedAckRequests.size() > 0) { int smallId = m_queuedAckRequests.front(); m_queuedAckRequests.pop(); SQRNetworkPlayer *player = GetPlayerBySmallId(smallId); if( player ) { LeaveCriticalSection(&m_csAckQueue); player->WriteAck(); EnterCriticalSection(&m_csAckQueue); } } LeaveCriticalSection(&m_csAckQueue);}