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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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29 kB · 1131 lines
C++
at main
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#include <cstdlib>#include <np.h>//#include <sys/ppu_thread.h>
#include "SonyLeaderboardManager.h"
#include "base64.h"
#include "Common\Consoles_App.h"#include "Common\Network\Sony\SQRNetworkManager.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#ifdef __ORBIS__#include "Orbis\OrbisExtras\ShutdownManager.h"#include "Orbis\Orbis_App.h"#elif defined __PSVITA__#include "PSVita\PSVitaExtras\ShutdownManager.h"#include "PSVita\PSVita_App.h"#elif defined __PS3__#include "PS3\PS3Extras\ShutdownManager.h"#include "PS3\PS3_App.h"#else#error "SonyLeaderboardManager is included for a non-sony platform."#endif
SonyLeaderboardManager::SonyLeaderboardManager(){ m_eStatsState = eStatsState_Idle;
m_titleContext = -1;
m_myXUID = INVALID_XUID;
m_scores = NULL;
m_statsType = eStatsType_Kills; m_difficulty = 0;
m_requestId = 0;
m_openSessions = 0;
InitializeCriticalSection(&m_csViewsLock);
m_running = false; m_threadScoreboard = NULL;}
SonyLeaderboardManager::~SonyLeaderboardManager(){ m_running = false;
// 4J-JEV: Wait for thread to stop and hope it doesn't take too long. long long startShutdown = System::currentTimeMillis(); while (m_threadScoreboard->isRunning()) { Sleep(1); assert( (System::currentTimeMillis() - startShutdown) < 16 ); }
delete m_threadScoreboard;
DeleteCriticalSection(&m_csViewsLock);}
int SonyLeaderboardManager::scoreboardThreadEntry(LPVOID lpParam){ ShutdownManager::HasStarted(ShutdownManager::eLeaderboardThread); SonyLeaderboardManager *self = reinterpret_cast<SonyLeaderboardManager *>(lpParam);
self->m_running = true; app.DebugPrintf("[SonyLeaderboardManager] Thread started.\n");
bool needsWriting = false; do { if (self->m_openSessions > 0 || needsWriting) { self->scoreboardThreadInternal(); }
EnterCriticalSection(&self->m_csViewsLock); needsWriting = self->m_views.size() > 0; LeaveCriticalSection(&self->m_csViewsLock);
// 4J Stu - We can't write while we aren't signed in to live if (!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) { needsWriting = false; }
if ( (!needsWriting) && (self->m_eStatsState != eStatsState_Getting) ) { Sleep(50); // 4J-JEV: When we're not reading or writing. }
} while ( (self->m_running || self->m_eStatsState == eStatsState_Getting || needsWriting) && ShutdownManager::ShouldRun(ShutdownManager::eLeaderboardThread) );
// 4J-JEV, moved this here so setScore can finish up. self->destroyTitleContext(self->m_titleContext);
// TODO sceNpScoreTerm(); app.DebugPrintf("[SonyLeaderboardManager] Thread closed.\n"); ShutdownManager::HasFinished(ShutdownManager::eLeaderboardThread); return 0;}
void SonyLeaderboardManager::scoreboardThreadInternal(){ // 4J-JEV: Just initialise the context the once now. if (m_titleContext == -1) { int primaryPad = ProfileManager.GetPrimaryPad();
if (!ProfileManager.IsSignedInLive(primaryPad)) return;
int ret = initialiseScoreUtility(); if (ret < 0) { if ( !scoreUtilityAlreadyInitialised(ret) ) { app.DebugPrintf("[SonyLeaderboardManager] initialiseScoreUtility() failed. ret = 0x%x\n", ret); return; } else { app.DebugPrintf("[SonyLeaderboardManager] initialiseScoreUtility() already initialised, (0x%x)\n", ret); } }
SceNpId npId; ProfileManager.GetSceNpId(primaryPad,&npId);
ret = createTitleContext(npId); if (ret < 0) return; else m_titleContext = ret; } else assert( m_titleContext > 0 ); //Paranoia
switch (m_eStatsState) { case eStatsState_Getting: // Player starts using async multiplayer feature // 4J-PB - Fix for SCEA FQA #4 - TRC R4064 - Incorrect usage of AsyncMultiplay // Note 1: // The following NP call should be reserved for asynchronous multiplayer modes that require PS Plus to be accessed. // // Note 2: // The message is not displayed with a user without PlayStation�Plus subscription and they are able to access the Leaderboards.
// NotifyAsyncPlusFeature();
switch(m_eFilterMode) { case eFM_MyScore: case eFM_Friends: getScoreByIds(); break; case eFM_TopRank: getScoreByRange(); break; } break;
case eStatsState_Canceled: case eStatsState_Failed: case eStatsState_Ready: case eStatsState_Idle:
// 4J-JEV: Moved this here, I don't want reading and // writing going on at the same time. // -- // 4J-JEV: Writing no longer changes the manager state, // we'll manage the write queue seperately.
EnterCriticalSection(&m_csViewsLock); bool hasWork = !m_views.empty(); LeaveCriticalSection(&m_csViewsLock); if (hasWork) { setScore(); } break; }}
HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId &myNpId, SceNpId* &npIds, uint32_t &len){ HRESULT ret;
// Get queried users. switch(m_eFilterMode) { case eFM_Friends: { // 4J-JEV: Implementation for Orbis & Vita as they a very similar.#if (defined __ORBIS__) || (defined __PSVITA__)
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> s_friendList; ret = getFriendsList(s_friendList);
if(ret != SCE_TOOLKIT_NP_SUCCESS) { // Error handling if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed; app.DebugPrintf("[SonyLeaderboardManager] 'getFriendslist' fail, 0x%x.\n", ret); return false; } else if (s_friendList.hasResult()) { // 4J-JEV: Friends list doesn't include player, leave space for them. len = s_friendList.get()->size() + 1;
npIds = new SceNpId[len];
int i = 0;
sce::Toolkit::NP::FriendsList::const_iterator itr; for (itr = s_friendList.get()->begin(); itr != s_friendList.get()->end(); itr++) { npIds[i] = itr->npid; i++; }
npIds[len-1] = myNpId; // 4J-JEV: Append player to end of query. } else { // 4J-JEV: Something terrible must have happend, // 'getFriendslist' was supposed to be a synchronous operation. __debugbreak();
// 4J-JEV: We can at least fall-back to just the players score. len = 1; npIds = new SceNpId[1]; npIds[0] = myNpId; }
#elif (defined __PS3__) // PS3
// 4J-JEV: Doesn't include the player (its just their friends). ret = sceNpBasicGetFriendListEntryCount(&len); len += 1;
npIds = new SceNpId[len];
for (uint32_t i = 0; i < len-1; i++) { ret = sceNpBasicGetFriendListEntry(i, npIds+i); if (ret<0) return ret;
} npIds[len-1] = myNpId; // 4J-JEV: Append player to end of query.
#endif } break; case eFM_MyScore: { len = 1; npIds = new SceNpId[1]; npIds[0] = myNpId; } break; }
return S_OK;}
bool SonyLeaderboardManager::getScoreByIds(){ if (m_eStatsState == eStatsState_Canceled) return false;
// ---------------------------- SonyRtcTick last_sort_date; SceNpScoreRankNumber mTotalRecord;
SceNpId *npIds = NULL; int ret; uint32_t num = 0;
SceNpScorePlayerRankData *ptr; SceNpScoreComment *comments; // ----------------------------
// Check for invalid LManager state. assert( m_eFilterMode == eFM_Friends || m_eFilterMode == eFM_MyScore);
SceNpId myNpId; // 4J-PB - should it be user 0? if(!ProfileManager.IsSignedInLive(0)) { app.DebugPrintf("[SonyLeaderboardManager] OpenSession() fail: User isn't signed in to PSN\n"); return false; } ProfileManager.GetSceNpId(0,&myNpId);
ret = fillByIdsQuery(myNpId, npIds, num);#ifdef __PS3__ if (ret < 0) goto error2;#endif
ptr = new SceNpScorePlayerRankData[num]; comments = new SceNpScoreComment[num];
ZeroMemory(ptr, sizeof(SceNpScorePlayerRankData) * num); ZeroMemory(comments, sizeof(SceNpScoreComment) * num);
/* app.DebugPrintf("sceNpScoreGetRankingByNpId(\n\t transaction=%i,\n\t boardID=0,\n\t npId=%i,\n\t friendCount*sizeof(SceNpId)=%i*%i=%i,\ rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t NULL, 0, NULL, 0,\n\t friendCount=%i,\n...\n", transaction, npId, friendCount, sizeof(SceNpId), friendCount*sizeof(SceNpId), rankData, friendCount*sizeof(SceNpScorePlayerRankData), friendCount ); */
int boardId = getBoardId(m_difficulty, m_statsType);
// 4J-JEV: Orbis can only do with 100 ids max, so we use batches.#ifdef __ORBIS__ for (int batch=0; batch<num; batch+=100) {#endif ret = createTransactionContext(m_titleContext); if (m_eStatsState == eStatsState_Canceled) { // Cancel operation has been called, abort. app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByIds() - m_eStatsState == eStatsState_Canceled.\n");
destroyTransactionContext(ret);
if (npIds != NULL) delete [] npIds; if (ptr != NULL) delete [] ptr; if (comments != NULL) delete [] comments;
return false; } else if (ret < 0) { // Error occurred creating a transacion, abort. app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByIds() - createTransaction failed, ret=0x%X\n", ret);
m_eStatsState = eStatsState_Failed;
if (npIds != NULL) delete [] npIds; if (ptr != NULL) delete [] ptr; if (comments != NULL) delete [] comments;
return false; } else { // Transaction created successfully, continue. m_requestId = ret; }
#ifdef __ORBIS__ int tmpNum = min( num - batch, (unsigned int) 100 ); app.DebugPrintf("[SonyLeaderboardManager]\t Requesting ids %i-%i of %i.\n", batch, batch+tmpNum, num);#else int tmpNum = num;#endif ret = sceNpScoreGetRankingByNpId( m_requestId, boardId, // BoardId
#ifdef __ORBIS__ batch + npIds, sizeof(SceNpId) * tmpNum, //IN: Player IDs batch + ptr, sizeof(SceNpScorePlayerRankData) * tmpNum, //OUT: Rank Data batch + comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments#else npIds, sizeof(SceNpId) * tmpNum, //IN: Player IDs ptr, sizeof(SceNpScorePlayerRankData) * tmpNum, //OUT: Rank Data comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments#endif
NULL, 0, // GameData. (unused)
tmpNum,
&last_sort_date, &mTotalRecord,
NULL // Reserved, specify null. );
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED) { ret = destroyTransactionContext(m_requestId); app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds(): 'sceNpScoreGetRankingByRange' aborted (0x%X).\n", ret);
delete [] ptr; delete [] comments; delete [] npIds;
return false; } else if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND) { // 4J-JEV: Keep going, other batches might have scores. } else if (ret<0) goto error3;
// Return. destroyTransactionContext(m_requestId); m_requestId = 0;
#ifdef __ORBIS__ }#endif
m_readCount = num;
// Filter scorers and construct output structure. if (m_scores != NULL) delete [] m_scores; m_scores = new ReadScore[m_readCount]; convertToOutput(m_readCount, m_scores, ptr, comments); m_maxRank = m_readCount;
app.DebugPrintf( "[SonyLeaderboardManager] getScoreByIds(), Success!\n" "\t Board %i\n" "\t %i of %i results have an entry\n" "1stScore=%i\n", boardId, m_readCount, num, ptr->rankData.scoreValue );
// Sort scores std::sort(m_scores, m_scores + m_readCount, SortByRank);
delete [] ptr; delete [] comments; delete [] npIds;
m_eStatsState = eStatsState_Ready; return true;
// Error.error3: if (ret!=SCE_NP_COMMUNITY_ERROR_ABORTED) //0x8002a109 destroyTransactionContext(m_requestId); m_requestId = 0; delete [] ptr; delete [] comments;error2: if (npIds != NULL) delete [] npIds;error1: if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed; app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds() FAILED, ret=0x%X\n", ret); return false;}
bool SonyLeaderboardManager::getScoreByRange(){ SonyRtcTick last_sort_date; SceNpScoreRankNumber mTotalRecord;
unsigned int num = m_readCount; SceNpScoreRankData *ptr; SceNpScoreComment *comments;
assert(m_eFilterMode == eFM_TopRank);
int ret = createTransactionContext(m_titleContext); if (m_eStatsState == eStatsState_Canceled) { // Cancel operation has been called, abort. app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByRange() - m_eStatsState == eStatsState_Canceled.\n"); destroyTransactionContext(ret); return false; } else if (ret < 0) { // Error occurred creating a transaction, abort. m_eStatsState = eStatsState_Failed; app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByRange() - createTransaction failed, ret=0x%X\n", ret); return false; } else { // Transaction created successfully, continue. m_requestId = ret; }
ptr = new SceNpScoreRankData[num]; comments = new SceNpScoreComment[num];
int boardId = getBoardId(m_difficulty, m_statsType); ret = sceNpScoreGetRankingByRange( m_requestId, boardId, // BoardId
m_startIndex,
ptr, sizeof(SceNpScoreRankData) * num, //OUT: Rank Data
comments, sizeof(SceNpScoreComment) * num, //OUT: Comment Data
NULL, 0, // GameData.
num,
&last_sort_date, &m_maxRank, // 'Total number of players registered in the target scoreboard.'
NULL // Reserved, specify null. );
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED) { ret = destroyTransactionContext(m_requestId); app.DebugPrintf("[SonyLeaderboardManager] getScoreByRange(): 'sceNpScoreGetRankingByRange' aborted (0x%X).\n", ret);
delete [] ptr; delete [] comments;
return false; } else if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND) { ret = destroyTransactionContext(m_requestId); app.DebugPrintf("[SonyLeaderboardManager] getScoreByRange(): Game ranking not found.");
delete [] ptr; delete [] comments;
m_scores = NULL; m_readCount = 0;
m_eStatsState = eStatsState_Ready; return false; } else if (ret<0) goto error2; else { app.DebugPrintf("[SonyLeaderboardManager] getScoreByRange(), success, 1stScore=%i.\n", ptr->scoreValue); }
// Return. destroyTransactionContext(m_requestId); m_requestId = 0;
//m_stats = ptr; //Maybe: addPadding(num,ptr);
if (m_scores != NULL) delete [] m_scores; m_readCount = ret; m_scores = new ReadScore[m_readCount]; for (int i=0; i<m_readCount; i++) { //memcpy(m_scores+i, ptr+i, sizeof(SceNpScoreRankData)); initReadScoreStruct(m_scores[i], ptr[i]); //fromBase32(m_scores+i, comments+i); fillReadScoreStruct(m_scores[i], comments[i]); }
m_eStatsState = eStatsState_Ready; return true;
// Error.error2: if (ret!=SCE_NP_COMMUNITY_ERROR_ABORTED) //0x8002a109 destroyTransactionContext(m_requestId); m_requestId = 0;
delete [] ptr; delete [] comments;error1: if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed; app.DebugPrintf("[SonyLeaderboardManager]\tgetScoreByRange() failed, ret=0x%X\n", ret); return false;}
bool SonyLeaderboardManager::setScore(){ int ret; SceNpId npId; int32_t writeTitleContext = 0; SceNpScoreRankNumber tmp = 0; SceNpScoreComment comment;
// Get next job.
EnterCriticalSection(&m_csViewsLock); RegisterScore rscore = m_views.front(); m_views.pop(); LeaveCriticalSection(&m_csViewsLock);
if ( ProfileManager.IsGuest(rscore.m_iPad) ) { app.DebugPrintf("[SonyLeaderboardManager] setScore(): m_iPad[%i] is guest.\n", rscore.m_iPad); return true; }
ProfileManager.GetSceNpId(rscore.m_iPad, &npId); writeTitleContext = createTitleContext(npId); if (writeTitleContext < 0) { app.DebugPrintf("[SonyLeaderboardManager] setScore(): sceNpScoreCreateTitleCtx FAILED, ret == %X.\n", ret); return false; }
ret = createTransactionContext(writeTitleContext);
// Start emptying queue if leaderboards has been closed. if (ret == SCE_NP_COMMUNITY_ERROR_NOT_INITIALIZED) { EnterCriticalSection(&m_csViewsLock); m_views.pop(); LeaveCriticalSection(&m_csViewsLock); }
// Error handling. if (ret<0) { app.DebugPrintf("[SonyLeaderboardManager] setScore() FAILED, ret=0x%X\n", ret); destroyTitleContext(writeTitleContext); return false; } m_requestId = ret;
toBase32(&comment, (void *) &rscore.m_commentData);
int boardId = getBoardId(rscore.m_difficulty, rscore.m_commentData.m_statsType); ret = sceNpScoreRecordScore( m_requestId, // transId, boardId, // boardId, rscore.m_score, //IN: new score,
&comment, // Comments NULL, // GameInfo
&tmp, //OUT: current rank,
#ifndef __PS3__ NULL, //compareDate #endif
NULL // Reserved, specify null. );
if (ret==SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE) //0x8002A415 { app.DebugPrintf("[SonyLeaderboardManager] setScore(), doesn't beat current score, %i.\n", tmp); } else if (ret==SCE_NP_COMMUNITY_ERROR_ABORTED) { goto error1;//0x8002a109 } else if (ret<0) { goto error2; } else { app.DebugPrintf("[SonyLeaderboardManager] setScore(), success. boardId=%i, score=%i\n", boardId, rscore.m_score); }
// Return. destroyTransactionContext(m_requestId); m_requestId = 0; //m_eStatsState = eStatsState_Idle; return true;
// Error.error2: destroyTransactionContext(m_requestId); m_requestId = 0;
error1: app.DebugPrintf("[SonyLeaderboardManager] setScore() FAILED, ret=0x%X\n", ret); destroyTitleContext(writeTitleContext); return false;}
void SonyLeaderboardManager::Tick(){ ReadView view;
switch( m_eStatsState ) { case eStatsState_Ready: { assert(m_scores != NULL || m_readCount == 0);
view.m_numQueries = m_readCount; view.m_queries = m_scores;
// 4J-JEV: Debugging. //LeaderboardManager::printStats(view);
eStatsReturn ret = eStatsReturn_NoResults; if (view.m_numQueries > 0) ret = eStatsReturn_Success;
if (m_readListener != NULL) { app.DebugPrintf("[SonyLeaderboardManager] OnStatsReadComplete(%i, %i, _), m_readCount=%i.\n", ret, m_maxRank, m_readCount); m_readListener->OnStatsReadComplete(ret, m_maxRank, view); }
m_eStatsState = eStatsState_Idle;
delete [] m_scores; m_scores = NULL; } break;
case eStatsState_Failed: { view.m_numQueries = 0; view.m_queries = NULL;
if ( m_readListener != NULL ) m_readListener->OnStatsReadComplete(eStatsReturn_NetworkError, 0, view);
m_eStatsState = eStatsState_Idle; } break;
case eStatsState_Canceled: { m_eStatsState = eStatsState_Idle; } break;
default: // Getting or Idle. break; }}
bool SonyLeaderboardManager::OpenSession(){ if (m_openSessions == 0) { if (m_threadScoreboard == NULL) { m_threadScoreboard = new C4JThread(&scoreboardThreadEntry, this, "4JScoreboard"); m_threadScoreboard->SetProcessor(CPU_CORE_LEADERBOARDS); m_threadScoreboard->SetPriority(THREAD_PRIORITY_BELOW_NORMAL); m_threadScoreboard->Run(); }
app.DebugPrintf("[SonyLeaderboardManager] OpenSession(): Starting sceNpScore utility.\n"); } else { app.DebugPrintf("[SonyLeaderboardManager] OpenSession(): Another session opened, total=%i\n", m_openSessions+1); }
m_openSessions++; return true;}
void SonyLeaderboardManager::CloseSession(){ m_openSessions--;
if (m_openSessions == 0) app.DebugPrintf("[SonyLeaderboardManager] CloseSession(): Quitting sceNpScore utility.\n"); else app.DebugPrintf("[SonyLeaderboardManager] CloseSession(): %i sessions still open.\n", m_openSessions);}
void SonyLeaderboardManager::DeleteSession() {}
bool SonyLeaderboardManager::WriteStats(unsigned int viewCount, ViewIn views){ // Need to cancel read/write operation first. //if (m_eStatsState != eStatsState_Idle) return false;
// Write relevant parameters. //RegisterScore *regScore = reinterpret_cast<RegisterScore *>(views);
EnterCriticalSection(&m_csViewsLock); for (int i=0; i<viewCount; i++) { app.DebugPrintf("[SonyLeaderboardManager] WriteStats(), starting. difficulty=%i, statsType=%i, score=%i\n", views[i].m_difficulty, views[i].m_commentData.m_statsType, views[i].m_score);
m_views.push(views[i]); } LeaveCriticalSection(&m_csViewsLock);
delete [] views; //*regScore;
//m_eStatsState = eStatsState_Writing; return true;}
// myUID ignored on PS3.bool SonyLeaderboardManager::ReadStats_Friends(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount){ // Need to cancel read/write operation first. if (m_eStatsState != eStatsState_Idle) return false; if (!LeaderboardManager::ReadStats_Friends(listener, difficulty, type, myUID, startIndex, readCount)) return false;
m_eStatsState = eStatsState_Getting; return true;}
// myUID ignored on PS3.bool SonyLeaderboardManager::ReadStats_MyScore(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount){ // Need to cancel read/write operation first. if (m_eStatsState != eStatsState_Idle) return false; if (!LeaderboardManager::ReadStats_MyScore(listener, difficulty, type, myUID, readCount)) return false;
m_eStatsState = eStatsState_Getting; return true;}
// myUID ignored on PS3.bool SonyLeaderboardManager::ReadStats_TopRank(LeaderboardReadListener *listener, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount){ // Need to cancel read/write operation first. if (m_eStatsState != eStatsState_Idle) return false; if (!LeaderboardManager::ReadStats_TopRank(listener, difficulty, type, startIndex, readCount)) return false;
m_eStatsState = eStatsState_Getting; return true;}
void SonyLeaderboardManager::FlushStats() {}
void SonyLeaderboardManager::CancelOperation(){ m_readListener = NULL; m_eStatsState = eStatsState_Canceled;
if (m_requestId != 0) { int ret = abortTransactionContext(m_requestId); if (ret < 0) app.DebugPrintf("[SonyLeaderboardManager] CancelOperation(): Problem encountered aborting current operation, 0x%X.\n", ret); else app.DebugPrintf("[SonyLeaderboardManager] CancelOperation(): Operation aborted successfully.\n"); } else { app.DebugPrintf("[SonyLeaderboardManager] CancelOperation(): No current operation.\n"); }}
bool SonyLeaderboardManager::isIdle(){ return m_eStatsState == eStatsState_Idle;}
int SonyLeaderboardManager::getBoardId(int difficulty, EStatsType statsType){ switch (statsType) { case eStatsType_Travelling: if (0 <= difficulty && difficulty < 4) return 1 + difficulty; // [1,2,3,4] else return -1;
case eStatsType_Mining: if (0 <= difficulty && difficulty < 4) return 5 + difficulty; // [5,6,7,8] else return -1;
case eStatsType_Farming: if (0 <= difficulty && difficulty < 4) return 9 + difficulty; // [9,10,11,12] else return -1;
case eStatsType_Kills: if (1 <= difficulty && difficulty < 4) return 13 + difficulty - 1; // [13,14,15,16] else return -1;
default: return -1; }}
// 4J-JEV: Filter out all friends who don't have scores./*SceNpScoreRankData *SonyLeaderboardManager::filterJustScorers(unsigned int &num, SceNpScorePlayerRankData *friendsData){int num2 = 0;for (int i=0; i<num; i++) if (friendsData[i].hasData) num2++;num = num2; num2 = 0;SceNpScoreRankData *out = new SceNpScoreRankData[num];for (int i=0; i<num; i++) if (friendsData[i].hasData) out[num2++] = friendsData[i].rankData;return out;} */
// 4J-JEV: Unused, here if we want to switch LeaderboardManager::ViewOut to 'SceNpScorePlayerRankData'.SceNpScorePlayerRankData *SonyLeaderboardManager::addPadding(unsigned int num, SceNpScoreRankData *rankData){ SceNpScorePlayerRankData *out = new SceNpScorePlayerRankData[num]; for (int i=0; i<num; i++) { out[i].hasData = true; out[i].rankData = rankData[i]; } delete [] rankData; return out;}
// 4J-JEV: Filter and create output object.void SonyLeaderboardManager::convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm){ int j=0; for (int i=0; i<num; i++) { if (rankData[i].hasData) { initReadScoreStruct( out[j], rankData[i].rankData ); fillReadScoreStruct( out[j], comm[i] );
j++; } }
num = j;}
void SonyLeaderboardManager::toBinary(void *out, SceNpScoreComment *in){ string decoded = base64_decode( string((char*)in) ); memcpy(out, decoded.c_str(), RECORD_SIZE);}
void SonyLeaderboardManager::fromBinary(SceNpScoreComment **out, void *in){ *out = (SceNpScoreComment *) new unsigned char[SCE_NP_SCORE_COMMENT_MAXLEN + 1]; string encoded = base64_encode((unsigned char const *) in, RECORD_SIZE); memcpy(out, encoded.c_str(), SCE_NP_SCORE_COMMENT_MAXLEN);}
void SonyLeaderboardManager::toBase32(SceNpScoreComment *out, void *in){ ZeroMemory(out,sizeof(SceNpScoreComment)); PBYTE bytes = (PBYTE) in; char *chars = getComment(out);
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++) { int sByte = (i*5) / 8; int eByte = (5+(i*5)) / 8; int dIndex = (i*5) % 8;
unsigned char fivebits = 0;
fivebits = *(bytes+sByte) << dIndex;
if (eByte != sByte) fivebits = fivebits | *(bytes+eByte) >> (8-dIndex);
fivebits = (fivebits>>3) & 0x1F;
if (fivebits < 10) // 0 - 9 chars[i] = '0' + fivebits; else if (fivebits < 32) // A - V chars[i] = 'A' + (fivebits-10); else assert(false); }
toSymbols( getComment(out) );}
void SonyLeaderboardManager::fromBase32(void *out, SceNpScoreComment *in){ PBYTE bytes = (PBYTE) out; ZeroMemory(bytes, RECORD_SIZE);
fromSymbols( getComment(in) );
char ch[2] = { 0, 0 }; for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++) { ch[0] = getComment(in)[i]; unsigned char fivebits = strtol(ch, NULL, 32) << 3;
int sByte = (i*5) / 8; int eByte = (5+(i*5)) / 8; int dIndex = (i*5) % 8;
*(bytes + sByte) = *(bytes+sByte) | (fivebits >> dIndex);
if (eByte != sByte) *(bytes + eByte) = fivebits << (8-dIndex); }}
char symbBase32[32] = { ' ', '!','\"', '#', '$', '%', '&','\'', '(', ')', '*', '+', '`', '-', '.', '/', ':', ';', '<', '=', '>', '?', '[','\\', ']', '^', '_', '{', '|', '}', '~', '@'};
char charBase32[32] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V'};
void SonyLeaderboardManager::toSymbols(char *str){ for (int i = 0; i < 63; i++) { for (int j=0; j < 32; j++) { if (str[i]==charBase32[j]) str[i] =symbBase32[j]; } }}
void SonyLeaderboardManager::fromSymbols(char *str){ for (int i = 0; i < 63; i++) { for (int j=0; j < 32; j++) { if (str[i]==symbBase32[j]) str[i] =charBase32[j]; } }}
bool SonyLeaderboardManager::test_string(string testing){#ifndef _CONTENT_PACKAGE static SceNpScoreComment comment; ZeroMemory(&comment, sizeof(SceNpScoreComment)); memcpy(&comment, testing.c_str(), SCE_NP_SCORE_COMMENT_MAXLEN);
int ctx = createTransactionContext(m_titleContext); if (ctx<0) return false;
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, NULL);
if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED) { app.DebugPrintf("\n[TEST_STRING]: REJECTED "); } else if (ret < 0) { destroyTransactionContext(ctx); return false; } else { app.DebugPrintf("\n[TEST_STRING]: permitted "); }
app.DebugPrintf("'%s'\n", getComment(&comment)); destroyTransactionContext(ctx); return true;#else return true;#endif}
void SonyLeaderboardManager::initReadScoreStruct(ReadScore &out, SceNpScoreRankData &rankData){ ZeroMemory(&out, sizeof(ReadScore));
// Init rank and onlineID out.m_uid.setOnlineID( rankData.npId.handle, true ); out.m_rank = rankData.rank;
// Convert to wstring and copy name. wstring wstrName = convStringToWstring( string(rankData.npId.handle.data) ).c_str(); //memcpy(&out.m_name, wstrName.c_str(), XUSER_NAME_SIZE); out.m_name=wstrName;}
void SonyLeaderboardManager::fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment){ StatsData statsData; fromBase32( (void *) &statsData, &comment );
switch (statsData.m_statsType) { case eStatsType_Farming: out.m_statsSize = 6; out.m_statsData[0] = statsData.m_farming.m_eggs; out.m_statsData[1] = statsData.m_farming.m_wheat; out.m_statsData[2] = statsData.m_farming.m_mushroom; out.m_statsData[3] = statsData.m_farming.m_sugarcane; out.m_statsData[4] = statsData.m_farming.m_milk; out.m_statsData[5] = statsData.m_farming.m_pumpkin; break; case eStatsType_Mining: out.m_statsSize = 7; out.m_statsData[0] = statsData.m_mining.m_dirt; out.m_statsData[1] = statsData.m_mining.m_cobblestone; out.m_statsData[2] = statsData.m_mining.m_sand; out.m_statsData[3] = statsData.m_mining.m_stone; out.m_statsData[4] = statsData.m_mining.m_gravel; out.m_statsData[5] = statsData.m_mining.m_clay; out.m_statsData[6] = statsData.m_mining.m_obsidian; break; case eStatsType_Kills: out.m_statsSize = 7; out.m_statsData[0] = statsData.m_kills.m_zombie; out.m_statsData[1] = statsData.m_kills.m_skeleton; out.m_statsData[2] = statsData.m_kills.m_creeper; out.m_statsData[3] = statsData.m_kills.m_spider; out.m_statsData[4] = statsData.m_kills.m_spiderJockey; out.m_statsData[5] = statsData.m_kills.m_zombiePigman; out.m_statsData[6] = statsData.m_kills.m_slime; break; case eStatsType_Travelling: out.m_statsSize = 4; out.m_statsData[0] = statsData.m_travelling.m_walked; out.m_statsData[1] = statsData.m_travelling.m_fallen; out.m_statsData[2] = statsData.m_travelling.m_minecart; out.m_statsData[3] = statsData.m_travelling.m_boat; break; }}
bool SonyLeaderboardManager::SortByRank(const ReadScore &lhs, const ReadScore &rhs){ return lhs.m_rank < rhs.m_rank;}