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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.4 kB · 88 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788#include "stdafx.h"#include "LeaderboardInterface.h"
LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man){ m_manager = man; m_pending = false;
m_filter = (LeaderboardManager::EFilterMode) -1; m_callback = NULL; m_difficulty = 0; m_type = LeaderboardManager::eStatsType_UNDEFINED; m_startIndex = 0; m_readCount = 0;
m_manager->OpenSession();}
LeaderboardInterface::~LeaderboardInterface(){ m_manager->CancelOperation(); m_manager->CloseSession();}
void LeaderboardInterface::ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount){ m_filter = LeaderboardManager::eFM_Friends; m_pending = true;
m_callback = callback; m_difficulty = difficulty; m_type = type; m_myUID = myUID; m_startIndex = startIndex; m_readCount = readCount;
tick();}
void LeaderboardInterface::ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount){ m_filter = LeaderboardManager::eFM_MyScore; m_pending = true;
m_callback = callback; m_difficulty = difficulty; m_type = type; m_myUID = myUID; m_readCount = readCount;
tick();}
void LeaderboardInterface::ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount){ m_filter = LeaderboardManager::eFM_TopRank; m_pending = true;
m_callback = callback; m_difficulty = difficulty; m_type = type; m_startIndex = startIndex; m_readCount = readCount;
tick();}
void LeaderboardInterface::CancelOperation(){ m_manager->CancelOperation(); m_pending = false;}
void LeaderboardInterface::tick(){ if (m_pending) m_pending = !callManager();}
bool LeaderboardInterface::callManager(){ switch (m_filter) { case LeaderboardManager::eFM_Friends: return m_manager->ReadStats_Friends(m_callback, m_difficulty, m_type, m_myUID, m_startIndex, m_readCount); case LeaderboardManager::eFM_MyScore: return m_manager->ReadStats_MyScore(m_callback, m_difficulty, m_type, m_myUID, m_readCount); case LeaderboardManager::eFM_TopRank: return m_manager->ReadStats_TopRank(m_callback, m_difficulty, m_type, m_startIndex, m_readCount); default: assert(false); return true; }}