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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.8 kB · 84 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485#include "stdafx.h"#include "NamedAreaRuleDefinition.h"#include "..\..\..\Minecraft.World\StringHelpers.h"#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
NamedAreaRuleDefinition::NamedAreaRuleDefinition(){ m_name = L""; m_area = AABB::newPermanent(0,0,0,0,0,0);}
NamedAreaRuleDefinition::~NamedAreaRuleDefinition(){ delete m_area;}
void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes){ GameRuleDefinition::writeAttributes(dos, numAttributes + 7);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_name); dos->writeUTF(m_name);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0); dos->writeUTF(_toString(m_area->x0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0); dos->writeUTF(_toString(m_area->y0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0); dos->writeUTF(_toString(m_area->z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1); dos->writeUTF(_toString(m_area->x1)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1); dos->writeUTF(_toString(m_area->y1)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1); dos->writeUTF(_toString(m_area->z1));}
void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue){ if(attributeName.compare(L"name") == 0) { m_name = attributeValue;#ifndef _CONTENT_PACKAGE wprintf(L"NamedAreaRuleDefinition: Adding parameter name=%ls\n",m_name.c_str());#endif } else if(attributeName.compare(L"x0") == 0) { m_area->x0 = _fromString<int>(attributeValue); app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x0=%f\n",m_area->x0); } else if(attributeName.compare(L"y0") == 0) { m_area->y0 = _fromString<int>(attributeValue); if(m_area->y0 < 0) m_area->y0 = 0; app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y0=%f\n",m_area->y0); } else if(attributeName.compare(L"z0") == 0) { m_area->z0 = _fromString<int>(attributeValue); app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z0=%f\n",m_area->z0); } else if(attributeName.compare(L"x1") == 0) { m_area->x1 = _fromString<int>(attributeValue); app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x1=%f\n",m_area->x1); } else if(attributeName.compare(L"y1") == 0) { m_area->y1 = _fromString<int>(attributeValue); if(m_area->y1 < 0) m_area->y1 = 0; app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y1=%f\n",m_area->y1); } else if(attributeName.compare(L"z1") == 0) { m_area->z1 = _fromString<int>(attributeValue); app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z1=%f\n",m_area->z1); } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); }}