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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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714 B · 24 lines
C
at main
123456789101112131415161718192021222324#pragma onceusing namespace std;#include <vector>#include "GameRule.h"
class GameRuleDefinition;
// The game rule manager belongs to a player/server or other object, and maintains their current state for each of// the rules that apply to themclass GameRulesInstance : public GameRule{public: // These types are used by the GameRuleDefinition to know which rules to add to this GameRulesInstance enum EGameRulesInstanceType { eGameRulesInstanceType_ServerPlayer, eGameRulesInstanceType_Server, eGameRulesInstanceType_Count };
public: GameRulesInstance(GameRuleDefinition *definition, Connection *connection) : GameRule(definition,connection) {} // Functions for all the hooks should go here};