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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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693 B · 26 lines
C
at main
1234567891011121314151617181920212223242526#pragma once
#include "CompoundGameRuleDefinition.h"
class CompleteAllRuleDefinition : public CompoundGameRuleDefinition{private: typedef struct _packetData { int goal; int progress; } PacketData;
public: ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CompleteAllRule; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z); virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
static wstring generateDescriptionString(const wstring &description, void *data, int dataLength);
private: void updateStatus(GameRule *rule);};