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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 54 lines
C
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455#pragma once#include "DLCFile.h"
class DLCAudioFile : public DLCFile{
public:
// If you add to the Enum,then you need to add the array of type names // These are the names used in the XML for the parameters enum EAudioType { e_AudioType_Invalid = -1,
e_AudioType_Overworld = 0, e_AudioType_Nether, e_AudioType_End,
e_AudioType_Max, }; enum EAudioParameterType { e_AudioParamType_Invalid = -1,
e_AudioParamType_Cuename = 0, e_AudioParamType_Credit,
e_AudioParamType_Max,
}; static WCHAR *wchTypeNamesA[e_AudioParamType_Max];
DLCAudioFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes); virtual PBYTE getData(DWORD &dwBytes);
bool processDLCDataFile(PBYTE pbData, DWORD dwLength); int GetCountofType(DLCAudioFile::EAudioType ptype); wstring &GetSoundName(int iIndex);
private: using DLCFile::addParameter;
PBYTE m_pbData; DWORD m_dwBytes; static const int CURRENT_AUDIO_VERSION_NUM=1; //unordered_map<int, wstring> m_parameters; vector<wstring> m_parameters[e_AudioType_Max];
// use the EAudioType to order these void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value); DLCAudioFile::EAudioParameterType getParameterType(const wstring ¶mName);};