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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 119 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119#include "stdafx.h"#include "Minecraft.h"#include "..\Minecraft.World\net.minecraft.world.level.h"#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"#include "MultiplayerLocalPlayer.h"#include "..\Minecraft.World\JavaMath.h"#include "Texture.h"#include "ClockTexture.h"
ClockTexture::ClockTexture() : StitchedTexture(L"clock", L"clock"){ rot = rota = 0.0; m_dataTexture = NULL; m_iPad = XUSER_INDEX_ANY;}
ClockTexture::ClockTexture(int iPad, ClockTexture *dataTexture) : StitchedTexture(L"clock", L"clock"){ rot = rota = 0.0; m_dataTexture = dataTexture; m_iPad = iPad;}
void ClockTexture::cycleFrames(){
Minecraft *mc = Minecraft::GetInstance();
double rott = 0; if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL && mc->localplayers[m_iPad] != NULL) { float time = mc->localplayers[m_iPad]->level->getTimeOfDay(1); rott = time; if (!mc->localplayers[m_iPad]->level->dimension->isNaturalDimension()) { rott = Math::random(); } } else { // 4J Stu - For the static version, pretend we are already on a frame other than 0 frame = 1; }
double rotd = rott - rot; while (rotd < -.5) rotd += 1.0; while (rotd >= .5) rotd -= 1.0; if (rotd < -1) rotd = -1; if (rotd > 1) rotd = 1; rota += rotd * 0.1; rota *= 0.8;
rot += rota; // 4J Stu - We share data with another texture if(m_dataTexture != NULL) { int newFrame = (int) ((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size(); while (newFrame < 0) { newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size(); } if (newFrame != frame) { frame = newFrame; m_dataTexture->source->blit(x, y, m_dataTexture->frames->at(this->frame), rotated); } } else { int newFrame = (int) ((rot + 1.0) * frames->size()) % frames->size(); while (newFrame < 0) { newFrame = (newFrame + frames->size()) % frames->size(); } if (newFrame != frame) { frame = newFrame; source->blit(x, y, frames->at(this->frame), rotated); } }}
int ClockTexture::getSourceWidth() const{ return source->getWidth();}
int ClockTexture::getSourceHeight() const{ return source->getHeight();}
int ClockTexture::getFrames(){ if(m_dataTexture == NULL) { return StitchedTexture::getFrames(); } else { return m_dataTexture->getFrames(); }}
void ClockTexture::freeFrameTextures(){ if(m_dataTexture == NULL) { StitchedTexture::freeFrameTextures(); }}
bool ClockTexture::hasOwnData(){ return m_dataTexture == NULL;}