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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 31 lines
C++
at main
12345678910111213141516171819202122232425262728293031#include "stdafx.h"#include "..\Minecraft.World\Mth.h"#include "ChickenRenderer.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation ChickenRenderer::CHICKEN_LOCATION = ResourceLocation(TN_MOB_CHICKEN);
ChickenRenderer::ChickenRenderer(Model *model, float shadow) : MobRenderer(model,shadow){}
void ChickenRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a){ MobRenderer::render(_mob, x, y, z, rot, a);}
float ChickenRenderer::getBob(shared_ptr<LivingEntity> _mob, float a){ // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Chicken> mob = dynamic_pointer_cast<Chicken>(_mob);
float flap = mob->oFlap+(mob->flap-mob->oFlap)*a; float flapSpeed = mob->oFlapSpeed+(mob->flapSpeed-mob->oFlapSpeed)*a; return (Mth::sin(flap)+1)*flapSpeed;}
ResourceLocation *ChickenRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &CHICKEN_LOCATION;}