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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.8 kB · 146 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147#include "stdafx.h"#include "ChestRenderer.h"#include "ChestModel.h"#include "LargeChestModel.h"#include "ModelPart.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.h"#include "..\Minecraft.World\Calendar.h"
ResourceLocation ChestRenderer::CHEST_LARGE_TRAP_LOCATION = ResourceLocation(TN_TILE_LARGE_TRAP_CHEST);//ResourceLocation ChestRenderer::CHEST_LARGE_XMAS_LOCATION = ResourceLocation(TN_TILE_LARGE_XMAS_CHEST);ResourceLocation ChestRenderer::CHEST_LARGE_LOCATION = ResourceLocation(TN_TILE_LARGE_CHEST);ResourceLocation ChestRenderer::CHEST_TRAP_LOCATION = ResourceLocation(TN_TILE_TRAP_CHEST);//ResourceLocation ChestRenderer::CHEST_XMAS_LOCATION = ResourceLocation(TN_TILE_XMAS_CHEST);ResourceLocation ChestRenderer::CHEST_LOCATION = ResourceLocation(TN_TILE_CHEST);
ChestRenderer::ChestRenderer() : TileEntityRenderer(){ chestModel = new ChestModel(); largeChestModel = new LargeChestModel();
xmasTextures = false;
// 4J Stu - Disable this#if 0 if (Calendar::GetMonth() + 1 == 12 && Calendar::GetDayOfMonth() >= 24 && Calendar::GetDayOfMonth() <= 26) { xmasTextures = true; }#endif}
ChestRenderer::~ChestRenderer(){ delete chestModel; delete largeChestModel;}
void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled){ // 4J Convert as we aren't using a templated class shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(_chest);
int data;
if (!chest->hasLevel()) { data = 0; } else { Tile *tile = chest->getTile(); data = chest->getData();
if (dynamic_cast<ChestTile*>(tile) != NULL && data == 0) { ((ChestTile *) tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z); data = chest->getData(); }
chest->checkNeighbors(); } if (chest->n.lock() != NULL || chest->w.lock() != NULL) return;
ChestModel *model; if (chest->e.lock() != NULL || chest->s.lock() != NULL) { model = largeChestModel;
if (chest->getType() == ChestTile::TYPE_TRAP) { bindTexture(&CHEST_LARGE_TRAP_LOCATION); } //else if (xmasTextures) //{ // bindTexture(&CHEST_LARGE_XMAS_LOCATION); //} else { bindTexture(&CHEST_LARGE_LOCATION); } } else { model = chestModel; if (chest->getType() == ChestTile::TYPE_TRAP) { bindTexture(&CHEST_TRAP_LOCATION); } //else if (xmasTextures) //{ // bindTexture(&CHEST_XMAS_LOCATION); //} else { bindTexture(&CHEST_LOCATION); } }
glPushMatrix(); glEnable(GL_RESCALE_NORMAL); //if( setColor ) glColor4f(1, 1, 1, 1); if( setColor ) glColor4f(1, 1, 1, alpha); glTranslatef((float) x, (float) y + 1, (float) z + 1); glScalef(1, -1, -1);
glTranslatef(0.5f, 0.5f, 0.5f); int rot = 0; if (data == 2) rot = 180; if (data == 3) rot = 0; if (data == 4) rot = 90; if (data == 5) rot = -90;
if (data == 2 && chest->e.lock() != NULL) { glTranslatef(1, 0, 0); } if (data == 5 && chest->s.lock() != NULL) { glTranslatef(0, 0, -1); } glRotatef(rot, 0, 1, 0); glTranslatef(-0.5f, -0.5f, -0.5f);
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a; if (chest->n.lock() != NULL) { float open2 = chest->n.lock()->oOpenness + (chest->n.lock()->openness - chest->n.lock()->oOpenness) * a; if (open2 > open) open = open2; } if (chest->w.lock() != NULL) { float open2 = chest->w.lock()->oOpenness + (chest->w.lock()->openness - chest->w.lock()->oOpenness) * a; if (open2 > open) open = open2; }
open = 1 - open; open = 1 - open * open * open;
model->lid->xRot = -(open * PI / 2); model->render(useCompiled); glDisable(GL_RESCALE_NORMAL); glPopMatrix(); if( setColor ) glColor4f(1, 1, 1, 1);}