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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 43 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243#include "stdafx.h"#include "ChestModel.h"#include "ModelPart.h"
ChestModel::ChestModel(){ lid = ((new ModelPart(this, 0, 0)))->setTexSize(64, 64); lid->addBox(0.0f, -5.0f, -14.0f, 14, 5, 14, 0.0f); lid->x = 1; lid->y = 7; lid->z = 15;
lock = ((new ModelPart(this, 0, 0)))->setTexSize(64, 64); lock->addBox(-1.0f, -2.0f, -15.0f, 2, 4, 1, 0.0f); lock->x = 8; lock->y = 7; lock->z = 15;
bottom = ((new ModelPart(this, 0, 19)))->setTexSize(64, 64); bottom->addBox(0.0f, 0.0f, 0.0f, 14, 10, 14, 0.0f); bottom->x = 1; bottom->y = 6; bottom->z = 1;
// 4J added - compile now to avoid random performance hit first time cubes are rendered lid->compile(1.0f/16.0f); lock->compile(1.0f/16.0f); bottom->compile(1.0f/16.0f);}
void ChestModel::render(bool usecompiled){ lock->xRot = lid->xRot;
lock->render(1 / 16.0f, usecompiled); bottom->render(1 / 16.0f, usecompiled);
// 4J - moved lid to last and added z-bias to avoid glitching caused by z-fighting between the area of overlap between the lid & bottom of the chest glPolygonOffset(-0.3f, -0.3f); lid->render(1 / 16.0f, usecompiled); glPolygonOffset(0.0f, 0.0f);}