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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 33 lines
C
at main
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class Graphics;class DLCPack;
class BufferedImage{private: int *data[10]; // Arrays for mipmaps - NULL if not used int width; int height; void ByteFlip4(unsigned int &data); // 4J addedpublic: static const int TYPE_INT_ARGB = 0; static const int TYPE_INT_RGB = 1; BufferedImage(int width,int height,int type); BufferedImage(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L""); // 4J added BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenameHasExtension = false ); // 4J Added BufferedImage(BYTE *pbData, DWORD dwBytes); // 4J added ~BufferedImage();
int getWidth(); int getHeight(); void getRGB(int startX, int startY, int w, int h, intArray out,int offset,int scansize, int level = 0); // 4J Added level param int *getData(); // 4J added int *getData(int level); // 4J added Graphics *getGraphics(); int getTransparency(); BufferedImage *getSubimage(int x, int y, int w, int h);
void preMultiplyAlpha();};