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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 41 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041#include "stdafx.h"#include "BubbleParticle.h"#include "..\Minecraft.World\Random.h"#include "..\Minecraft.World\Mth.h"#include "..\Minecraft.World\JavaMath.h"#include "..\Minecraft.World\net.minecraft.world.level.h"#include "..\Minecraft.World\net.minecraft.world.level.material.h"
BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za) { rCol = 1.0f; gCol = 1.0f; bCol = 1.0f; setMiscTex(32); this->setSize(0.02f, 0.02f); size = size*(random->nextFloat()*0.6f+0.2f); xd = xa*0.2f+(float)(Math::random()*2-1)*0.02f; yd = ya*0.2f+(float)(Math::random()*2-1)*0.02f; zd = za*0.2f+(float)(Math::random()*2-1)*0.02f;
lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));}
void BubbleParticle::tick(){ xo = x; yo = y; zo = z;
yd += 0.002; move(xd, yd, zd); xd *= 0.85f; yd *= 0.85f; zd *= 0.85f;
if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();
if (lifetime-- <= 0) remove();}