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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 31 lines
C++
at main
12345678910111213141516171819202122232425262728293031#include "stdafx.h"#include "BlazeModel.h"#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"#include "BlazeRenderer.h"
ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f){ modelVersion = ((BlazeModel *) model)->modelVersion();}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a){ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = ((BlazeModel *) model)->modelVersion(); if (modelVersion != this->modelVersion) { this->modelVersion = modelVersion; model = new BlazeModel(); } MobRenderer::render(mob, x, y, z, rot, a);}
ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &BLAZE_LOCATION;}