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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 50 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.entity.ambient.h"#include "BatRenderer.h"#include "BatModel.h"
ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT);
BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f){ modelVersion = ((BatModel *)model)->modelVersion();}
void BatRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a){ int modelVersion = (dynamic_cast<BatModel*>(model))->modelVersion(); if (modelVersion != this->modelVersion) { this->modelVersion = modelVersion; model = new BatModel(); } MobRenderer::render(_mob, x, y, z, rot, a);}
ResourceLocation *BatRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &BAT_LOCATION;}
void BatRenderer::scale(shared_ptr<LivingEntity> mob, float a){ glScalef(.35f, .35f, .35f);}
void BatRenderer::setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z){ MobRenderer::setupPosition(mob, x, y, z);}
void BatRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a){ shared_ptr<Bat> mob = dynamic_pointer_cast<Bat>(_mob); if (!mob->isResting()) { glTranslatef(0, cos(bob * .3f) * .1f, 0); } else { glTranslatef(0, -.1f, 0); } MobRenderer::setupRotations(mob, bob, bodyRot, a);}