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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 93 lines
C
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394#pragma onceusing namespace std;
#include "TexturePack.h"
class BufferedImage;
class AbstractTexturePack : public TexturePack{private: const DWORD id; const wstring name;
protected: File *file; wstring texname; wstring m_wsWorldName;
wstring desc1; wstring desc2;
PBYTE m_iconData; DWORD m_iconSize;
PBYTE m_comparisonData; DWORD m_comparisonSize;
TexturePack *fallback;
ColourTable *m_colourTable;
protected: BufferedImage *iconImage;
private: int textureId;
protected: AbstractTexturePack(DWORD id, File *file, const wstring &name, TexturePack *fallback);
private: static wstring trim(wstring line); protected: virtual void loadIcon(); virtual void loadComparison(); virtual void loadDescription(); virtual void loadName();
public: virtual InputStream *getResource(const wstring &name, bool allowFallback); //throws IOException // 4J Removed do to current override in TexturePack class //virtual InputStream *getResource(const wstring &name); //throws IOException virtual DLCPack * getDLCPack() =0;
protected: virtual InputStream *getResourceImplementation(const wstring &name) = 0; // throws IOException;public: virtual void unload(Textures *textures); virtual void load(Textures *textures); virtual bool hasFile(const wstring &name, bool allowFallback); virtual bool hasFile(const wstring &name) = 0; virtual DWORD getId(); virtual wstring getName(); virtual wstring getDesc1(); virtual wstring getDesc2(); virtual wstring getWorldName(); virtual wstring getAnimationString(const wstring &textureName, const wstring &path, bool allowFallback);
protected: virtual wstring getAnimationString(const wstring &textureName, const wstring &path); void loadDefaultUI(); void loadDefaultColourTable(); void loadDefaultHTMLColourTable();#ifdef _XBOX void loadHTMLColourTableFromXuiScene(HXUIOBJ hObj);#endif
public: virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L""); virtual void loadColourTable(); virtual void loadUI(); virtual void unloadUI(); virtual wstring getXuiRootPath(); virtual PBYTE getPackIcon(DWORD &dwImageBytes); virtual PBYTE getPackComparison(DWORD &dwImageBytes); virtual unsigned int getDLCParentPackId(); virtual unsigned char getDLCSubPackId(); virtual ColourTable *getColourTable() { return m_colourTable; } virtual ArchiveFile *getArchiveFile() { return NULL; }};