--- name: Polymodel description: Blueprint/technical-drawing design system for an AT Protocol model-sharing app. colors: base: "#f5f1e8" surface: "#fffdf7" overlay: "#e8edf0" ink: "#17252f" emphasis: "#0c1f2c" subtle: "#445461" muted: "#6a747b" primary: "#1f6d8a" secondary: "#5a8797" tertiary: "#0f4159" action: "#c5652a" link: "#a24d1f" border: "#a9b8bf" highlight: "#d8e5e9" error: "#a13f32" warning: "#b36a16" success: "#2d7358" typography: heading: fontFamily: "Proza Libre, system-ui, -apple-system, BlinkMacSystemFont, Segoe UI, sans-serif" fontWeight: 600 lineHeight: 1.3 body: fontFamily: "Proza Libre, system-ui, -apple-system, BlinkMacSystemFont, Segoe UI, sans-serif" fontWeight: 400 fontSize: "16px" lineHeight: 1.55 mono: fontFamily: "Ioskeley Mono, IBM Plex Mono, Consolas, monospace" fontSize: "0.72rem" letterSpacing: "0.04em" rounded: panel: "2px" square: "0px" spacing: base: "16px" components: button: backgroundColor: "{colors.surface}" textColor: "{colors.ink}" rounded: "{rounded.panel}" padding: "0.55rem 0.8rem" button-primary: backgroundColor: "{colors.action}" textColor: "{colors.base}" rounded: "{rounded.panel}" padding: "0.55rem 0.8rem" button-secondary: backgroundColor: "{colors.surface}" textColor: "{colors.tertiary}" rounded: "{rounded.panel}" input: backgroundColor: "{colors.base}" textColor: "{colors.ink}" rounded: "{rounded.panel}" padding: "0.75rem 0.85rem" card: backgroundColor: "{colors.surface}" textColor: "{colors.ink}" rounded: "{rounded.panel}" status-pill: backgroundColor: "{colors.surface}" textColor: "{colors.subtle}" rounded: "{rounded.panel}" typography: "{typography.mono}" --- # Design System: Polymodel ## 1. Overview **Creative North Star: "The Drafting Table"** Polymodel looks like a set of well-kept engineering blueprints rendered for the web. The page is drafting paper; content sits on crisp bordered panels with near-square corners; technical metadata is set in monospace the way a drawing carries its measurements; empty media reads as a faint drafting grid awaiting geometry. The teal primary is drawing-ink blue; a single warm orange is the one action accent, used like a redline. It is a **product** surface: design serves the task of browsing, judging, downloading, and publishing printable things. The tool should disappear into the work. This system explicitly rejects the flat-SaaS dashboard look (rounded cards everywhere, purple/blue gradients, soft shadows, Inter-for-everything) and the reflexive dark-terminal "developer tool" aesthetic. Warmth comes from the paper tone, the humanist type, and the orange accent — not from decoration. Familiarity is a feature: a maker fluent in Printables should trust every control on sight. **Key Characteristics:** - Drafting-paper base, drawing-ink teal, single warm-orange action accent. - Near-square corners (2px panels, 0px controls); crisp 1px borders over shadow. - Monospace for all technical metadata (dimensions, formats, DIDs/handles, counts, status). - Drafting-grid placeholders instead of gray boxes. - First-class light **and** dark schemes; restrained, state-driven color and motion. ## 2. Colors A restrained palette: a tinted drafting-paper neutral ramp, one drawing-ink teal that carries structure, and a single warm orange reserved for action. Every token has a dark-scheme value (see `assets/styling/theme.css`; tonal/dark values live in the `.impeccable/design.json` sidecar). ### Primary - **Drawing-Ink Teal** (#1f6d8a): The structural brand color — active tabs, selected state, focus rings, section emphasis, grid lines (at low alpha). Carries identity without being the action color. ### Secondary - **Slate Teal** (#5a8797): Supporting teal for secondary controls and quieter structural accents. - **Deep Teal** (#0f4159): High-emphasis teal for hover ink and strong labels against light surfaces. ### Tertiary - **Redline Orange** (#c5652a): The single warm action accent — primary buttons and the one element that should pull the eye to "do this." **Action only, never decoration.** - **Rust Link** (#a24d1f): Inline text links, distinct from the action button so links don't read as buttons. ### Neutral - **Drafting Paper** (#f5f1e8): The body background. A warm paper tone tinted toward the brand — the blueprint substrate, not a generic off-white. - **Sheet** (#fffdf7): Raised panel/card/surface background. - **Blueprint Overlay** (#e8edf0): Cool inset background for media wells and grid placeholders. - **Ink** (#17252f): Body text. - **Emphasis** (#0c1f2c) / **Subtle** (#445461) / **Muted** (#6a747b): The text-emphasis ramp; pick by importance, never drop body to muted-gray on the paper base. - **Border** (#a9b8bf): The 1px line on every panel, control, and pill. - **Highlight** (#d8e5e9): Selection/skeleton shimmer tint. ### Status - **Error** (#a13f32) / **Warning** (#b36a16) / **Success** (#2d7358): Semantic state only, paired with shape/label, never color-alone. ### Named Rules **The One Redline Rule.** Redline Orange (#c5652a) is the action accent. It marks the single primary action in a view and nothing decorative. If two things on a screen are orange, one is wrong. **The Paper-Is-Identity Rule.** The body background is drafting paper (#f5f1e8), a deliberate tinted neutral — not the AI warm-cream default. Never rename it `--paper`/`--cream`/`--sand` and never swap it for a flat #fff/off-white; the paper tone carries the blueprint metaphor. **The Ink-Not-Gray Rule.** Body text reaches for the ink end of the ramp. Light-gray "for elegance" on the tinted paper is the contrast trap; when a value is close to 4.5:1, move toward Ink/Emphasis, not Muted. ## 3. Typography **Heading Font:** Proza Libre (with system-ui, -apple-system, Segoe UI, sans-serif) **Body Font:** Proza Libre (with system-ui, -apple-system, Segoe UI, sans-serif) **Label/Mono Font:** Ioskeley Mono (with IBM Plex Mono, Consolas, monospace) **Character:** One humanist sans (Proza Libre) carries headings, body, labels, and buttons — warm and legible, the workshop-manual voice. A distinctive monospace (Ioskeley Mono) carries everything technical, like dimensions stamped on a drawing. The contrast axis is sans-vs-mono, not two near-identical sans faces. ### Hierarchy - **Heading** (Proza Libre, 600, ~1rem–1.18rem, line-height 1.3): Card titles, section and page headings. Fixed rem scale, tight ratio. - **Body** (Proza Libre, 400, 16px, line-height 1.55): Paragraphs and descriptions; cap prose at 65–75ch. - **Title (card)** (Proza Libre, 600, clamp(1rem, 1.8vw, 1.18rem)): The one tolerated small fluid step, for thing-card titles in a fluid grid. - **Meta/Label** (Ioskeley Mono, ~0.72rem, letter-spacing 0.04–0.08em, often uppercase): Dimensions, file formats, DIDs/handles, counts, status pills, eyebrows/kickers. ### Named Rules **The Mono-Is-Metadata Rule.** Monospace is reserved for technical metadata (measurements, formats, identifiers, counts, status). Prose and UI labels are never mono; metadata is never set in the body sans. **The Fixed-Scale Rule.** Product headings use a fixed rem scale, not fluid `clamp()` — a heading that shrinks inside a panel looks worse, not designed. The card-title clamp is the only sanctioned exception. **The One-Eyebrow Rule.** The uppercase tracked mono kicker (`.eyebrow`/`.product-kicker`) is part of the voice for *deliberate, occasional* use — never an eyebrow stacked above every section. ## 4. Elevation Flat by default. Depth comes from crisp 1px borders and tonal layering (paper → sheet → overlay), not shadows. The only shadow in the system is a 1px hairline under panels that reads as a sheet of paper lifting off the table, not a floating SaaS card. ### Shadow Vocabulary - **Paper hairline** (`box-shadow: 0 1px 0 color-mix(in srgb, var(--color-text) 8%, transparent)`): The single resting elevation on cards/panels. Borders do the structural work; this only seats the sheet. ### Named Rules **The Border-Over-Shadow Rule.** Structure is drawn with 1px borders and background-tone steps, never with soft drop shadows. Never pair a 1px border with a wide (≥16px) soft shadow on the same element (the ghost-card tell). ## 5. Components ### Buttons - **Shape:** Near-square (2px radius); base controls render at 0px corners. Never round to pill (except deliberate tags) or 12px+. - **Default:** Sheet background, 1px border, ink text. Hover shifts border to teal and text to deep teal. - **Primary:** Redline Orange fill, paper-colored text — the one action. Hover brightens slightly (`filter: brightness(1.04)`), no transform bounce. - **Secondary / Ghost:** Teal border + deep-teal text (secondary); transparent background (ghost). ### Chips / Tabs / Status pills - **Style:** 1px border, near-square, mono text, ~0.72rem. Transparent at rest. - **State:** Active tab / selected pill take a teal border, deep-teal text, and an 8% teal wash. Muted and error variants recolor the border + text + faint wash to match the semantic role. ### Cards / Containers - **Corner Style:** 2px (panel radius). - **Background:** Sheet (#fffdf7) over the paper base. - **Border:** 1px Border (#a9b8bf) — the defining line. - **Shadow Strategy:** Paper hairline only (see Elevation). - **Internal Padding:** ~1rem; metadata rows in mono, subordinate to title/creator. - **Media:** Drafting-grid background (20px grid, grid-line color) for previews and placeholders — never a flat gray box; missing media draws nested registration rectangles, not fake content. ### Inputs / Fields - **Style:** Paper-base fill, 1px border, 2px radius, body sans. - **Focus:** Border shifts to teal with a 2px translucent teal outline (`outline: 2px solid color-mix(... primary 25% ...)`). Focus is always visible. - **Error / Disabled:** Error recolors border+text to Error and adds a faint wash; disabled drops contrast and removes the pointer affordance. ### Navigation - Product nav (wordmark, Browse, Search, Publish, session control), not demo/workflow copy. Standard top-bar pattern; active state uses the tab treatment. Reachable search globally. ### Signature: the blueprint preview / skeleton The drafting-grid media well (`.blueprint-media`) and the shimmer skeletons (`.skeleton-*`, `blueprint-skeleton` keyframes) are the system's signature. Content loads through skeletons over a stable grid, never a centered spinner. ## 6. Do's and Don'ts ### Do: - **Do** reuse the tokens in `assets/styling/theme.css` and the component vocabulary in `base.css`/`cards.css`; extend, don't fork. - **Do** set all technical metadata (dimensions, formats, DIDs/handles, counts, status) in Ioskeley Mono. - **Do** keep body/placeholder contrast ≥ 4.5:1 in both schemes; move text toward Ink, not Muted, when close. - **Do** ship every interactive state — default, hover, focus, active, disabled, loading, error — with visible keyboard focus. - **Do** use drafting-grid placeholders and skeletons for loading/empty media; write empty states that teach (publish-your-first-thing). - **Do** keep motion to 150–250ms, ease-out, for state/feedback/loading/viewer-readiness only, with a `prefers-reduced-motion` fallback. ### Don't: - **Don't** swap the drafting-paper base for a flat off-white, or rename it `--paper`/`--cream`/`--sand`. - **Don't** round cards/inputs to 12px+ or reach for full pills outside tags; the near-square corner is the identity. - **Don't** use more than one Redline-Orange action per view, or use the action color for decoration. - **Don't** use gradient text, glassmorphism-by-default, hero-metric templates, identical icon-card grids, or an uppercase eyebrow above every section. - **Don't** pair a 1px border with a wide soft drop shadow (ghost-card), use `border-left` >1px as a colored stripe, or animate `` on hover. - **Don't** put a display font — or any non-mono face — in technical metadata, or drop body text to muted gray on the paper base. - **Don't** land on generic flat-SaaS or generic dark-terminal looks; the answer to "what is this" is the blueprint identity.