diff --git a/README.md b/README.md index 3cb11cb..09493fc 100644 --- a/README.md +++ b/README.md @@ -5,11 +5,11 @@ 🔁 A mini visual programming language game that teaches computational thinking through concepts such as algorithmic efficiency, optimization, and recursion. Although aimed at non-technical player, the game (with additional levels) will create interesting and novel puzzles which can challenge someone of any proficiency. -## Inspiration +## 🤔 Inspiration When I first heard Mark announce the theme, I thought "I've got to be able to do something with electrical currents". But it turns out my original 3D prototype/plans were far too ambitious, so I ended up with a more achievable game about programming. While two-dimensional, the UI and code-evaluator implementations were anything but simple. Although I first considered Scratch-like blocks, I eventually decided on wires & nodes due to aesthetic preference. -## Features +## ✨ Features - Nodes - Loops @@ -27,27 +27,26 @@ When I first heard Mark announce the theme, I thought "I've got to be able to do - Face [] - Walk [] - Facing wall? - - Facing Goal? + - Facing goal? - Interface - Zoom-able, pan-able canvas - Categorized node palette - - Limited wire-management - Level management - Level select - Runnable/stoppable programs - - Level status evaluation (sorta) -## Status/Roadmap +## 🗺 Status/Roadmap The game is fairly unfinished and contains many known bugs and undoubtedly many unknown ones. It would help a lot if you left a rating and commented any bugs/suggestions you might have! In the next few of weeks, I will begin developing a post-jam version of the game taking into account suggestions and bugs discovered during the judging period and features I didn't have time to implement. To be notified for either of these things, follow me on itch.io. -## Credits +## 🙌 Acknowledgements -Almost all of the art and code featured in the game was developed by me in Aseprite, Godot Game Engine, and FL Studio. +All code, game design, etc. created by [Mat Manna](https://github.com/matmanna) Other code and assets were created by: -- Kenney (UI, game viewport assets) -- Nathan Hoad (Godot Dialogue Manager) -- Marek Belski (Godot Game Template)s +- [Kenney Vleugels](https://kenney.nl) (UI, SFX, game viewport assets) +- [Nathan Hoad](https://github.com/nathanhoad) for Godot Dialogue Manager +- [Marek Belski](https://github.com/Maaack) for Godot Game Template +- [StumpyStrust](https://opengameart.org/users/stumpystrust) and [TinyTakinTeller](https://github.com/TinyTakinTeller) for Menu Music