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sds
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docs
4 folders
·
15 files
at
claude/vehicles
@permadeath.com
·
feat(unit-types): dump the motive damage result table
·
1mo ago
7e74ac42
features
feat(features): the natural 2, which was the whole answer against armour
1mo ago
labels
refactor(features): one palette, read by both figure generators
1mo ago
livefire
feat(unit-types): dump the motive damage result table
1mo ago
tactics
feat(tactics): measure advance on two corpora, and replace the destroyed one
1mo ago
CLUSTERS.txt
fix(protocol)!: read damage from the resolver, not from Alpha Strike
1mo ago
EXPERIMENTS.md
feat(hierarchy): incoming damage, optionality, scored deployment, and the firing superset
1mo ago
FEATURES.md
feat(features): the natural 2, which was the whole answer against armour
1mo ago
figures.css
refactor(features): one palette, read by both figure generators
1mo ago
FORMATIONS.md
feat(tactics): advance is a tactic a force can be ordered onto
1mo ago
HIERARCHY.md
feat(tactics): a force scores with the tactic it is on
1mo ago
LABELS.md
docs(training): LABELS.md, every label over one worked match
1mo ago
PERFORMANCE.md
feat(harness): report both statistics and flag their disagreement
1mo ago
PLAYING.md
feat(candidates): the sweep generates every reachable stand, and the wire carries what it needs
1mo ago
PRINCESS.md
docs(training): write down what cloning Princess inherits
1mo ago
PROTOCOL.md
docs(candidates): say what a hex kind is and what a mover pays
1mo ago
SITUATION.md
feat(tactics): the situational basis a tactic is chosen on
1mo ago
TACTICS.md
feat(tactics): measure advance on two corpora, and replace the destroyed one
1mo ago
UPSTREAM.md
docs(unit-types): the vehicle table defect is upstream issue 8850
1mo ago
vehicle-livefire-predictions.md
test(unit-types): fire 200,000 rounds per arc at a real tank
1mo ago