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Overview
Overview
Issues
Issues
Pulls
Pulls
64
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Pipelines
sds
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docs
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features
54 files
at
claude/self-harm
@permadeath.com
·
feat(melee)!: attacker_self_damage
·
1mo ago
2404e405
ammo_spent.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
arc_spread.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
attacker_self_damage.svg
feat(melee)!: attacker_self_damage
1mo ago
cohesion.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
concentration.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
cover_distance.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
cover_quality.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
damage_lead.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
defense_1plus.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
defense_2plus.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
defense_3plus.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
defense_4plus.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
defense_5plus.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
defense_6plus.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
deploy_ground.svg
feat(candidates)!: backing up is the default, and its rules are measured
1mo ago
deploy_outlook.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
distance_to_objective.svg
feat(scoring): distance_to_objective, the one distance a caller names
1mo ago
edge_distance.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
elevation_gain.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
enemy_centroid.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
enemy_nearest.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
expected_criticals.svg
feat(features): the natural 2, which was the whole answer against armour
1mo ago
expected_damage.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
friend_support.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
heat_ammo_explosion_risk.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
heat_incurred.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
heat_mp_penalty.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
heat_shutdown_risk.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
heat_to_hit_penalty.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
incoming_damage.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
level_terrain.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
level_tmm.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
los_in.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
los_out.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
overkill.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
overlook.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
p_breach.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
p_kill.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
p_mission_kill.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
p_psr_threshold.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
percent_options.svg
feat(candidates)!: backing up is the default, and its rules are measured
1mo ago
range_band_fit.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
range_spread.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
rear_arc_exposure.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
rear_arc_gain.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
submerged.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
target_breach.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
target_current_bv.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
target_gunnery.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
target_health.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
target_original_bv.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
target_piloting.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
target_tonnage.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago
value_destroyed.svg
docs(tactics): what would make advance orderable, and what blocks it
1mo ago