id: ev
title: Damage as a distribution, not a mean
status: open
dependsOn: [protocol]
exitCriterion: >
Fire allocation is chosen on P(threshold), and the calculator is tested against
hand-computed cases. #
At a to-hit of 11 a PPC has an expected 0.83 damage and an actual outcome of
"nothing, 92% of the time". Overkill decisions need the distribution; the mean
says a Locust needs two PPCs when it needs many more. (The figure was written
here against a to-hit of 10, which 2d6 reaches one time in six, not one in
twelve.)
The calculator lives in crates/sds-core/src/ev.rs. Nothing calls it yet.