bayes for days
sds plan difficulty.md
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id: difficulty title: Fallible, never absurd status: blocked dependsOn: [beliefs, doctrine] exitCriterion: > An easy bot loses to a better player by misjudging, not by choosing moves it believes are bad, and never walks into water at any setting. #

difficulty #

Most game AI is made harder by cheating or by epsilon-greedy. Cheating feels unfair; epsilon-greedy produces the huge goof, because the mistake is a deliberate choice of something the bot knows is terrible.

Noise goes on beliefs, never on action selection. The bot always takes the argmax of what it believes. A catastrophic move has to be catastrophically mis-estimated to be chosen.